You Choose!

Author: Pippa Goodhart

Publisher: Random House

ISBN: 0552564710

Category:

Page: 32

View: 919

Imagine you could go anywhere, with anyone and do anything. Where would you live? Where would you sleep? Who would be your friends? What games would you play? Go on . . . You choose! With the help of Nick Sharratt's wonderful illustrations, Pippa looks at a whole range of scenarios where choosing is made fun! There are 24 jam-packed pages to colour in - so choose your own colours and make the world your own. There are also forty fantastic full-colour stickers to stick wherever you choose. The perfect combination of fun and learning, this is a wonderful way to expand skills in literacy.

You Choose!

Author: Pippa Goodhart

Publisher: Random House

ISBN: 0552560359

Category: Imagination

Page: 32

View: 976

Imagine you could go anywhere, with anyone and do anything. Where would you live? Where would you sleep? Who would be your friends? What games would you play? Go on . . . You choose! With a simple text and vibrant illustrations children will love creating their own stories and letting their imagination run wild! Now with a wonderfully fun story sticker frieze! Readers have the power to decide how the story should unfold. With over forty vibrant stickers, their creations can be as normal or as wacky as they want -simply hours of fun!

You Choose!

Author: Pippa Goodhart

Publisher: Random House

ISBN: 0552547085

Category: Children's stories

Page: 32

View: 3854

If you could go anywhere, where would you go? Who would you like as a friend? And what would you do for fun? Go on ... you choose! -- Back cover.

You Choose in Space

Author: Pippa Goodhart

Publisher: Penguin UK

ISBN: 0141379405

Category: Juvenile Fiction

Page: 32

View: 8861

Zoom off into space for an adventure where YOU CHOOSE what happens next. Which alien would you most like to be friends with? And what fantastically freaky food will you decide to much for lunch? The possibilities are infinite in this mesmerising creative toolkit which will inspire children from 3 up to make their own stories time and again - a spectacular sequel to the bestselling You Choose - it's out of this world!

You Are What You Choose

The Habits of Mind That Really Determine How We Make Decisions

Author: Scott de Marchi,James T. Hamilton

Publisher: Penguin

ISBN: 1101151439

Category: Business & Economics

Page: 208

View: 2420

The hidden patterns behind the way we make decisions Several recent books, from Blink to Freakonomics to Predictably Irrational, have examined how people make choices. But none explain why different people have such different styles of decision making—and why those styles seem consistent across many contexts. For instance, why is a gambler always a gambler, whether at work, on the highway, or in a voting booth? Scott de Marchi and James T. Hamilton present a new theory about how we decide, based on an extensive survey of more than thirty thousand subjects. They show that each of us possesses six core traits that shape every decision, from what to have for lunch to where to invest. We go with “the usual” way of deciding whenever there’s a trade-off between current and future happiness, when facing the risk of a bad outcome, or when a choice might hurt other people. We’re also consistent about how much information we want and how much we care about the opinions of others. Readers can determine their own decision-making profile with a test in the book. Once they understand the six core traits, they’ll have a big advantage in their marketing campaigns, management strategies, investments, and many other contexts.

You Choose: The Oregon Trail

An Interactive History Adventure

Author: Matthew John Doeden

Publisher: Capstone

ISBN: 1476598266

Category: Juvenile Nonfiction

Page: 112

View: 793

You're living in the United States during the time of the Westward Expansion. Settlers are heading west on the Oregon Trail as they seek better lives. Will you: Go west with your family as part of a wagon train? Serve as a trail guide for a group of settlers? Try to cope with the changes in your way of life as a western American Indian? Everything in this book happened to real people. And YOU CHOOSE what you do next. The choices you make could lead you to opportunity, to wealth, to poverty, or even to death.

Irish Immigrants in America

An Interactive History Adventure

Author: Elizabeth Raum,Kevin Kenny

Publisher: Capstone

ISBN: 1429611804

Category: Juvenile Nonfiction

Page: 112

View: 1404

Describes the experiences of Irish immigrants upon arriving in America during the time of the Irish potato famine. Reader's choices reveal historical details about where they settled, the jobs they found, and the difficulties they faced.

World War II

An Interactive History Adventure

Author: Elizabeth Raum

Publisher: Capstone Classroom

ISBN: 142963457X

Category: Juvenile Nonfiction

Page: 112

View: 7202

"Describes the events of World War II and explains the significance of the war today. The reader's choices reveal the historical details from the perspective of a member of the Dutch resistance, a Canadian soldier, and an American soldier"--Provided by publisher.

Who Do We Choose To Be?

Facing Reality, Claiming Leadership, Restoring Sanity

Author: Margaret J. Wheatley

Publisher: Berrett-Koehler Publishers

ISBN: 1523083646

Category: Business & Economics

Page: 336

View: 3691

This book is born of my desire to summon us to be leaders for this time as things fall apart, to reclaim leadership as a noble profession that creates possibility and humaneness in the midst of increasing fear and turmoil. I know it is possible for leaders to use their power and influence, their insight and compassion, to lead people back to an understanding of who we are as human beings, to create the conditions for our basic human qualities of generosity, contribution, community and love to be evoked no matter what. I know it is possible to experience grace and joy in the midst of tragedy and loss. I know it is possible to create islands of sanity in the midst of wildly disruptive seas. I know it is possible because I have worked with leaders over many years in places that knew chaos and breakdown long before this moment. And I have studied enough history to know that such leaders always arise when they are most needed. Now it's our turn.

Ellis Island

An Interactive History Adventure

Author: Michael Burgan

Publisher: Capstone

ISBN: 1476502536

Category: Juvenile Nonfiction

Page: 112

View: 6671

Describes the experiences of immigrants who left their homes in the early 1900s and came to the United States through Ellis Island, in a book where the reader's choices reveal the historical details from three different perspectives.

Alcatraz

A Chilling Interactive Adventure

Author: Matthew Allan Chandler

Publisher: Capstone

ISBN: 151572588X

Category:

Page: 112

View: 926

Experience Alcatraz as you've never seen it before--up close and personal! YOU CHOOSE the path you take through this haunted prison site. Follow the path of a modern-day visitor in this thrilling nonfiction title.

Whatever You Choose to Be

Eight Tips for the Road Ahead

Author: Ann Romney

Publisher: Shadow Mountain

ISBN: 9781629720142

Category: Philosophy

Page: 41

View: 9749

An inspirational gift book based on the former Massachusetts first lady's 2014 commencement speech outlines eight key life lessons for recent college graduates. By the author of the best-selling The Romney Family Table. 90,000 first printing.

The Battle of the Alamo

An Interactive History Adventure

Author: Amie Jane Leavitt

Publisher: Capstone

ISBN: 1515742571

Category: Juvenile Nonfiction

Page: 112

View: 5737

"2 story paths, 50 choices, 16 endings"--Cover.

The Power of Oneness

Live the Life You Choose

Author: Sandra Brossman

Publisher: Greenleaf Book Group

ISBN: 0985879505

Category: Body, Mind & Spirit

Page: 224

View: 1718

This inspiring book is a journey to inner peace. Whether you are seeking to improve your personal relationships, work life, or emotional and physical well-being, The Power of Oneness invites you to realize your amazing potential to bring the qualities of the life you want into your physical reality. Sandra Brossman clarifies how you can consciously use the power of thought to live a balanced life and experience unconditional love, health, joy, and abundance. She gently guides you to overcome obstacles standing in the way of your dreams. As her message unfolds, you become aware of the profound impact that your personal peace has in contributing to an outer world of harmony. In these pages you discover how to: - Access your inner truth and expand your perceptions. - Identify and release self-sabotaging behaviors. - Heal emotional wounds. - Integrate spiritual values into everyday life. - Actively create the world in which you want to live.

You Choose: Can You Survive Collection

Author: Rachael Hanel,Allison Lassieur,Matt Doeden

Publisher: Capstone

ISBN: 1515790819

Category: Juvenile Nonfiction

Page: 328

View: 739

"You choose what to do in three life-or-death experiences. You choose what you'll do next. The choices you make will either lead you to safety ... or to your doom!"--Page 4 of cover.

Any Old Way You Choose it

Rock and Other Pop Music, 1967-1973

Author: Robert Christgau

Publisher: Cooper Square Pub

ISBN: 9780815410416

Category: Music

Page: 352

View: 3645

An invaluable compendium showcasing a new sub-genre of writing not yet contained by the established boundaries of journalism or criticism.

The Battle of Bunker Hill

An Interactive History Adventure

Author: Michael Burgan

Publisher: Capstone

ISBN: 1515733874

Category: Juvenile Nonfiction

Page: 112

View: 8595

"3 story paths, 37 choices, 14 endings"--Cover.

You Choose Stories: Scooby Doo: The Terror of the Bigfoot Beast

Author: Laurie S. Sutton

Publisher: Capstone

ISBN: 1434297799

Category: Juvenile Fiction

Page: 112

View: 5217

On a camping trip, Scooby-Doo and the Mystery Inc. gang encounter Bigfoot! Will the gang pack up or stay to investigate? Should they follow Bigfoot's trail or wait for help? Does Scooby get to chow down or go hungry? In this interactive story, YOU CHOOSE the path the gang should take. With your help, they'll solve this camp-out caper.