Wayfarers is a table-top roleplaying game. Inside this book you will find everything you need to play. Whether you wish to play a wizard, mercenary, priest or rogue, or to create a distinctly unique persona, Wayfarers makes it possible. With dozens of skills, four types of magic, and over 500 spells, the possibilities for characters are limitless. For the Game Master, this source book includes hundreds of detailed creatures, enchanted items, and the vivid World of Twylos campaign setting. Useful analysis, optional rules, and a customizable system make creating and running adventures fun and exciting. So open these pages and grab your dice. Your destiny awaits, ...for good or ill. Visit the YOGC at: www.yeoldegamingcompanye.com
Author: G. Vrill,J. T. Swill
Alver is a troubled warrior. His people are dying off in a war that has lasted far too many years. He and his people face slavery and worse extinction. Alver has been made chieftain and was given a relic of great power to wield. Surrounded with the last heroes of the southern tribes, he brings them to the final battle. Alver swore revenge against an enemy—a huge man of great hunger. Gizor Njal rose from out of nothing to leader of the northern cities swearing Alver’s death and his people’s extinction as he seeks recognition, power, and godhood. Gizor Njal’s real power comes from pure evil in the form of a Druid of dark means. The Druid Whiteblossom has strange alliances, means, and magic. He has come to Gizor Njal and told him of the ancient prophecies, which name him as a coming god, and has convinced Gizor Njal the death of the southern tribes and the taking of the relic of power will bring forth his transformation. The Druid has a deadly secret and his own goals of power. Alver has many who owe him their life—one is hiding a great magical power from him but she loves him and intends him to live and his enemies to meet their doom. The end is near and all the hate, revenge, magic, muscle, and planning have come down to this moment in time.
Author: Gary Currier
Publisher: Page Publishing Inc
As the seed of the Elvish Empire takes root in the scar of the world, Fox struggles with the mantle of Champion. Time has chiseled away at the boy and made him a man, but the ghosts of his past arise to threaten his future. He still owes a debt to find three lost swords, and that continues to eat at his core. The swords must be found. In the rocky stone of Shard Keep in the North Mountains, an evil stirs. As Bhaal sat quietly on his throne, the remnants of his once-proud empire crumbled away. Things that should not have been forgotten were left neglected for far too long, things that demanded his careful attention. Nevertheless, that was not left unnoticed by the authorities of such things. Bhaal cheated Death in a most intimate way, a way that leaves a festering wound. In the end, Death will have her way. Or will she?
Author: George Allen Butler II
Author: Nitehawk Interactive Games
Pottermore.com allows you to experience the adventures of Harry Potter in a whole new and exciting way. During your quest, you’ll re-live important and memorable scenes from the Harry Potter books, and take part in your own, unique and interactive adventure that’s chock full of places to explore, characters to interact with, magical or enchanted items to find, creatures to learn about, and mysterious puzzles to solve. Everything you need to know in order to experience and enjoy Pottermore.com is included within this book, such as: • An easy-to-follow, step-by-step guide through Book 1 of your Pottermore.com adventure. • Put on the Sorting Hat and get placed within Gryffindor, Ravenclaw, Hufflepuff or Slytherin, so you can experience your own, unique adventure and begin earning House Points. • Follow in the footsteps of Harry as you re-live memorable scenes from Harry Potter and the Sorcerer’s Stone, and unlock never-before-revealed details about the characters, creatures, places, and objects from the Harry Potter books. • Find all of the hidden items, and solve mysteries throughout your quest. • Learn the secrets for becoming an expert at potion brewing. • Master the art of Wizard’s Duels and learn how to successfully cast powerful spells. • Discover how to unlock the exclusive content within Pottermore written by J.K. Rowling. If you’re a fan of the Harry Potter books and movies, you’ll definitely want to experience Pottermore.com. Grab your wand and a copy of this unofficial strategy guide, so you won’t miss out on anything that Pottermore.com has to offer! Your training at Hogwarts School of Witchcraft and Wizardry awaits!
The Unofficial Guide to Pottermore.com
Author: Jason R. Rich
Publisher: Que Publishing
When a young dwarf child is forced to undergo a challenging quest, three warriors - and a scholar - join together to track down a long lost piece of dwarven history! Coming face-to-face with the rarest wildlife Lentari has to offer, soaring high through the clouds in the clutches of the dragons, and trying to solve the most cryptic scavenger hunt anyone has ever seen, five dwarves are led on a quest to solve a mystery that has confounded their fellow dwarves for centuries! Let the treasure hunt begin!
Author: Jeffrey Poole
Publisher: Hungry Griffin Publishing
Claudette Spelling has accidentally released Diablique and his henchmen and they have taken over the universe. It is the job of the judges to rescue every living creature from the evil regime. Unfortunately, this is easier said than done. It will be up to the newest set of judges to repair the damage caused by Ms. Claudette's blunder. To do this they will have to go to a planet inhabited by dragons and dinosaurs. In every region, they will face a different set of problems and dangers around every corner. Their journey will take them over a giant gorge filled with man-eating flying reptiles; into a cave packed with T-rex to save a young runaway; up a tower to face the invincible rainbow dragon; land them in the middle of a war between the two species and much more. Will the children survive and if so, how?
Author: Kathryn Reyes
Publisher: Publish America
Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.
Publisher: Bastion Press, Inc.
For the witch whose career confines them to an urban environment, regular Craft practice may often seem like a futile gesture, especially if home is a small, gardenless-flat. Even the suburbs can be magically incapacitating, if there is constant noise from traffic and neighbours. People work long hour without having the opportunity to notice the subtle changing of the seasons. Weekends are a constant battle with family, domestic chores and socialising. It’s no wonder that the urban witch has little time left for magical and spiritual development.Traditional Witchcraft for Urban Living deals with the constant barrage of psychic problems that confront the urban witch on a daily basis. Based on the teachings of a traditional Craft background, the author successfully manages to blend the Old Ways with practical contemporary practice. This book is part of the Traditional Witchcraft Series. Other titles in the series are Traditional Witchcraft for the Seashore(Jan 2012), Traditional Witchcraft for Fields and Hedgerows (Mar 2012) and Traditional Witchcraft for the Woods and Forests (Mar 2012).
Author: Melusine Draco
Publisher: John Hunt Publishing
Category: Body, Mind & Spirit
In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all. On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams — and a team of programmers racing a deadline to hammer out the last few bugs in their AI. *Mogworld is the debut novel from video-game icon Yahtzee Croshaw (Zero Punctuation)! With an exclusive one-chapter preview of Yahtzee Croshaw's next novel, Jam—coming to bookstores in October 2012! *Ben "Yahtzee" Croshaw's video review site, Zero Punctuation, receives over 2,500,000 unique hits a month, and has been licensed by G4 Television. *Yahtzee's blog receives about 150,000 hits per day. "The first legitimate breakout hit from the gaming community in recent memory." -Boing Boing
Author: Yahtzee Croshaw
Publisher: Dark Horse Comics
The sport of mountaineering was pioneered 150 years ago by a diverse cross-section of Victorians, following in the footsteps of earlier local explorers who ventured into the upper regions of ice and snow in search of game and minerals. By the early years of the 19th century, a growing interest in the study of geological and glaciological phenomena attracted scientific interest in the origins of the Alps. It was only in the latter half of that century when, by the 1850s, interest in the largly unexplored Alpine peaks began to capture the public imagination, and a sharp increase developed in the numbers of those who tried to scale them. So intense was the level of exploration and achievement that the next decade was labelled the Alpine Golden Age. By the turn of the century the new sport had not only expanded vastly, but had begun to acquire a degree of respectability. The development of new skills and techniques resulted in greater accomplishments, whilst retaining the spirit and traditions of the pioneers. In this book the mountaineer and writer Trevor Braham illustrates aspects of the character and achievements of some of the early Victorian climbers, and their response to the unique attractions of mountaineering. These include Leslie Stephen (the father of Virginia Woolf), Alfred Wills, John Tyndall, Adolphus Warburton Moore, Edward Whymper (the first to conquer the Matterhorn), Albert Frederick Mummery and many more. Trevor Braham's comprehensive history on this period of Alpine mountaineering is essential to any mountaineer's bookshelf.
Mountaineers of the Alpine Golden Age
Author: Trevor Braham
Publisher: Neil Wilson Publishing
Category: Sports & Recreation
Finn, Stace, and Simon didn't expect a perfect welcome upon their arrival in Chalet, and those expectations prove correct.Simon has to deal with the mistrust of most people in the town, and the sabotage attempts from a coworker who never wanted him to return.Stace is thrilled when an old friend of hers finds his way to them, but the feeling fades when it becomes clear that he and Finn don't get along. The Gods and Goddesses quickly surmise that jealousy is at the root of their arguments, and debate over ways to toy with the situation.But those problems pale in comparison to what happens when a sociopath arrives-a fae who's determined to use her magic to tear the fledgling community apart.
Author: Stephanie Rabig,Kathy Couture
Who Lives, Who Dies, Who Becomes the Third Dragon Rider and How Will the Inheritance Cycle Finally E
Author: Richard Marcus
Publisher: Ulysses Press
Category: Juvenile Nonfiction
A young boy is plunged into a world of magic and wonder as he attempts to cope with the loss of his father. With his friends at his side and a two sided teacher, Anubus must traverse the galaxy to find the legendary seed of life. If he and his friends fail, they face the ultimate price, death. Explore distant sand worlds, space pirates and evil dark overlords in this magical book of adventure.
The quest for the seed of life
Author: Christopher Johnson
Publisher: Christopher Johnson
The Nightmare Affair is the first in a gripping new urban fantasy trilogy by Mindee Arnett. Sixteen-year-old Dusty Everhart breaks into houses late at night, but not because she's a criminal. No, she's a Nightmare. Literally. Being the only Nightmare at Arkwell Academy, a boarding school for magickind, and living in the shadow of her mother's infamy, is hard enough. But when Dusty sneaks into Eli Booker's house, things get a whole lot more complicated. He's hot, which means sitting on his chest and invading his dreams couldn't get much more embarrassing. But it does. Eli is dreaming of a murder. Then Eli's dream comes true. Now Dusty has to follow the clues—both within Eli's dreams and out of them—to stop the killer before more people turn up dead. And before the killer learns what she's up to and marks her as the next target. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author: Mindee Arnett
Publisher: Tor Teen
Category: Young Adult Fiction
It began with Eragon . . . It ends with Inheritance, book four in the Inheritance Series. Not so very long ago, Eragon - Shadeslayer, Dragon Rider - was nothing more than a poor farm boy, and his dragon, Saphira, only a blue stone in the forest. Now, the fate of an entire civilization rests on their shoulders. Long months of training and battle have brought victories and hope, but they have also brought heartbreaking loss. And still the real battle lies ahead: they must confront King Galbatorix. When they do, they will have to be strong enough to defeat him. And if they can’t, no one can. There will be no second chances. The Rider and his dragon have come farther than anyone dared to hope. But can they topple the evil king and restore justice to Alagaësia? And if so, at what cost? Featuring spectacular artwork by cult artist John Jude Palencar, this stunning book brings the bestselling Inheritance cycle to a breathtaking conclusion.
Author: Christopher Paolini
Publisher: Random House
Category: Juvenile Fiction