With humor and insight, the author introduces the fundamental concepts of the Java programming language, from object development to design patterns, with the help of straightforward examples. By the author of Thinking in C++++. Original. (Beginner).
Author: Bruce Eckel
Publisher: Pearson Education
The process of solving large problems by breaking them down into smaller, more simple problems that have identical forms. Thinking Recursively: A small text to solve large problems. Concentrating on the practical value of recursion. this text, the first of its kind, is essential to computer science students' education. In this text, students will learn the concept and programming applications of recursive thinking. This will ultimately prepare students for advanced topics in computer science such as compiler construction, formal language theory, and the mathematical foundations of computer science. Key Features: Concentration on the practical value of recursion. Eleven chapters emphasizing recursion as a unified concept. Extensive discussion of the mathematical concepts which help the students to develop an appropriate conceptual model. Large number of imaginative examples with solutions. Large sets of exercises.
Author: Eric Roberts
Publisher: John Wiley & Sons
Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards
How to Think Like a Computer Scientist
Author: Allen B. Downey,Chris Mayfield
Publisher: "O'Reilly Media, Inc."
The Elements of Java Style, written by renowned author Scott Ambler, Rogue Wave Software Vice President Alan Vermeulen, and a team of programmers from Rogue Wave, is for anyone who writes Java code. While there are many books that explain the syntax and basic use of Java, this book, first published in 2000, explains not just what you can do with the syntax, but what you ought to do. Just as Strunk and White's The Elements of Style provides rules of usage for the English language, this book provides a set of rules for Java practitioners to follow. While illustrating these rules with parallel examples of correct and incorrect usage, the book provides a collection of standards, conventions, and guidelines for writing solid Java code which will be easy to understand, maintain, and enhance. Anyone who writes Java code or plans to should have this book next to their computer.
Author: Al Vermeulen
Publisher: Cambridge University Press
Introduce your beginning programmers to the power of Java for developing applications with the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 8E. With this text, even first-time programmers can quickly develop useful programs while learning the basic principles of structured and object-oriented programming. The text incorporates the latest version of Java with a reader-friendly presentation and meaningful real-world exercises that highlight new Java strengths. Updated Programming Exercises and a wealth of case problems help students build skills critical for ongoing programming success. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author: Joyce Farrell
Publisher: Cengage Learning
Software development today is embracing functional programming (FP), whether it's for writing concurrent programs or for managing Big Data. Where does that leave Java developers? This concise book offers a pragmatic, approachable introduction to FP for Java developers or anyone who uses an object-oriented language. Dean Wampler, Java expert and author of Programming Scala (O'Reilly), shows you how to apply FP principles such as immutability, avoidance of side-effects, and higher-order functions to your Java code. Each chapter provides exercises to help you practice what you've learned. Once you grasp the benefits of functional programming, you’ll discover that it improves all of the code you write. Learn basic FP principles and apply them to object-oriented programming Discover how FP is more concise and modular than OOP Get useful FP lessons for your Java type design—such as avoiding nulls Design data structures and algorithms using functional programming principles Write concurrent programs using the Actor model and software transactional memory Use functional libraries and frameworks for Java—and learn where to go next to deepen your functional programming skills
Tools for Better Concurrency, Abstraction, and Agility
Author: Dean Wampler
Publisher: "O'Reilly Media, Inc."
The Definitive Guide to Java Platform Best Practices–Updated for Java 7, 8, and 9 Java has changed dramatically since the previous edition of Effective Java was published shortly after the release of Java 6. This Jolt award-winning classic has now been thoroughly updated to take full advantage of the latest language and library features. The support in modern Java for multiple paradigms increases the need for specific best-practices advice, and this book delivers. As in previous editions, each chapter of Effective Java, Third Edition, consists of several “items,” each presented in the form of a short, stand-alone essay that provides specific advice, insight into Java platform subtleties, and updated code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. The third edition covers language and library features added in Java 7, 8, and 9, including the functional programming constructs that were added to its object-oriented roots. Many new items have been added, including a chapter devoted to lambdas and streams. New coverage includes Functional interfaces, lambda expressions, method references, and streams Default and static methods in interfaces Type inference, including the diamond operator for generic types The @SafeVarargs annotation The try-with-resources statement New library features such as the Optional interface, java.time, and the convenience factory methods for collections
Author: Joshua Bloch
Publisher: Addison-Wesley Professional
Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.
A Brain-Friendly Guide
Author: Kathy Sierra,Bert Bates
Publisher: "O'Reilly Media, Inc."
If you're a student studying computer science or a software developer preparing for technical interviews, this practical book will help you learn and review some of the most important ideas in software engineering--data structures and algorithms--in a way that's clearer, more concise, and more engaging than other materials. By emphasizing practical knowledge and skills over theory, author Allen Downey shows you how to use data structures to implement efficient algorithms, and then analyze and measure their performance. You'll explore the important classes in the Java collections framework (JCF), how they're implemented, and how they're expected to perform. Each chapter presents hands-on exercises supported by test code online. Use data structures such as lists and maps, and understand how they work Build an application that reads Wikipedia pages, parses the contents, and navigates the resulting data tree Analyze code to predict how fast it will run and how much memory it will require Write classes that implement the Map interface, using a hash table and binary search tree Build a simple web search engine with a crawler, an indexer that stores web page contents, and a retriever that returns user query results Other books by Allen Downey include Think Java, Think Python, Think Stats, and Think Bayes.
Algorithms and Information Retrieval in Java
Author: Allen B Downey
Publisher: "O'Reilly Media, Inc."
"Every programming language has its quirks. This lively book reveals oddities of the Java programming language through entertaining and thought-provoking programming puzzles." --Guy Steele, Sun Fellow and coauthor of The Java™ Language Specification "I laughed, I cried, I threw up (my hands in admiration)." --Tim Peierls, president, Prior Artisans LLC, and member of the JSR 166 Expert Group How well do you really know Java? Are you a code sleuth? Have you ever spent days chasing a bug caused by a trap or pitfall in Java or its libraries? Do you like brainteasers? Then this is the book for you! In the tradition of Effective Java™, Bloch and Gafter dive deep into the subtleties of the Java programming language and its core libraries. Illustrated with visually stunning optical illusions, Java™ Puzzlers features 95 diabolical puzzles that educate and entertain. Anyone with a working knowledge of Java will understand the puzzles, but even the most seasoned veteran will find them challenging. Most of the puzzles take the form of a short program whose behavior isn't what it seems. Can you figure out what it does? Puzzles are grouped loosely according to the features they use, and detailed solutions follow each puzzle. The solutions go well beyond a simple explanation of the program's behavior--they show you how to avoid the underlying traps and pitfalls for good. A handy catalog of traps and pitfalls at the back of the book provides a concise taxonomy for future reference. Solve these puzzles and you'll never again fall prey to the counterintuitive or obscure behaviors that can fool even the most experienced programmers.
Traps, Pitfalls, and Corner Cases
Author: Joshua Bloch,Neal Gafter
Publisher: Pearson Education
The book adopts a step-by-step approach, starting from building the basics and adding to it gradually by using different tools and examples. The book sequence is easy to follow and all topics are fully illustrated showing you how to make good use of different performance diagnostic tools. If you are an experienced Java developer, architect, team leader, consultant, support engineer, or anyone else who needs performance tuning in your Java applications, and in particular, Java enterprise applications, this book is for you. No prior experience of performance tuning is required.
Author: Osama Oransa
Publisher: Packt Publishing Ltd
Java performance for real business success Practical, large-scale programming Illustrates common Java pitfalls Includes coverage of CORBA and JINI Technical Editors: Peter van der Linden, best-selling author of "Just Java" and Stephen R. Pietrowicz, National Center for Supercomputing Applications, University of Illinois, Urbana-Champaign "This is the sort of book that I look for as an advanced programmer. There just aren't enough of these types of books out there." --Stephen R. Pietrowicz, National Center for Supercomputing Applications, University of Illinois, Urbana-Champaign When your enterprise solutions are written in Java, system performance equals organizational productivity. As Java is exploding into business environments, programmers require a new approach to encompass enterprise-wide thinking. With today's distributed computing environments magnifying even minor performance pitfalls, large-scale tuning can make the difference between success and just getting by. Steven L. Halter and Steven J. Munroe, who have been working with Java from its very beginning, bring their experiences from the IBM SanFrancisco Project to this unique book. Their expertise provides a brilliant guide to the complexity of running business code on a massive system with a large, heterogeneous user population. By exploring performance issues from the ground up, they show you how to design a framework to withstand the changing demands of a growing business. Right from the start, you'll get general concepts and specific tips on improving enterprise Java performance, illustrated with actual Java code that you can put to work for you. Just some of the technologies included are: JVM/JIT,SanFrancisco, Enterprise JavaBeans, CORBA, and Jini. Real Java code examples illustrate: Performance theory Performance obstacles Local/remote issues Granularity Benchmarking System tuning Effects of scale SanFrancisco Enterprise JavaBeans CORBA
Author: Steven L. Halter,Steven Jay Munroe
Publisher: Prentice Hall PTR
An authorized portrait of the first astronaut to set foot on the moon sheds light on other aspects of his career, from the honors he received as a naval aviator to the price he and his family paid for his professional dedication.
The Life of Neil A. Armstrong
Author: James R. Hansen
Publisher: Simon and Schuster
Category: Biography & Autobiography
With more than 700,000 copies sold to date, Java in a Nutshell from O'Reilly is clearly the favorite resource amongst the legion of developers and programmers using Java technology. And now, with the release of the 5.0 version of Java, O'Reilly has given the book that defined the "in a Nutshell" category another impressive tune-up. In this latest revision, readers will find Java in a Nutshell, 5th Edition, does more than just cover the extensive changes implicit in 5.0, the newest version of Java. It's undergone a complete makeover--in scope, size, and type of coverage--in order to more closely meet the needs of the modern Java programmer. To wit, Java in a Nutshell, 5th Edition now places less emphasis on coming to Java from C and C++, and adds more discussion on tools and frameworks. It also offers new code examples to illustrate the working of APIs, and, of course, extensive coverage of Java 5.0. But faithful readers take comfort: it still hasn't lost any of its core elements that made it such a classic to begin with. This handy reference gets right to the heart of the program with an accelerated introduction to the Javaprogramming language and its key APIs--ideal for developers wishing to start writing code right away. And, as was the case in previous editions, Java in a Nutshell, 5th Edition is once again chock-full of poignant tips, techniques, examples, and practical advice. For as longas Java has existed, Java in a Nutshell has helped developers maximize the capabilities of the program's newest versions. And this latest edition is no different.
Author: David Flanagan
Publisher: "O'Reilly Media, Inc."
Th> A Programmer’s Guide to Java™ SCJP Certification, Third Edition, provides detailed coverage of all exam topics and objectives, readily runnable code examples, programming exercises, extensive review questions, and a new mock exam. In addition, as a comprehensive primer to the Java programming language, this book is an invaluable reference tool. This new edition has been thoroughly updated to focus on the latest version of the exam (CX-310-065). In particular, it contains in-depth explanations of the language features. Their usage is illustrated by way of code scenarios, as required by the exam. The companion Web site (www.ii.uib.no/~khalid/pgjc3e/) contains a version of the SCJP 1.6 Exam Simulator developed by the authors. The site also contains the complete source code for all the book’s examples, as well as solutions to the programming exercises. What you will find in this book: Extensive coverage of all the objectives defined for the Sun Certified Programmer for the Java Platform, Standard Edition 6 (CX-310-065) Exam An easy-to-follow structure with chapters organized according to the exam objectives, as laid out by Sun Microsystems Summaries that clearly state and differentiate the exam objectives and the supplementary objectives to be covered in each chapter A list of Sun’s objectives for the SCJP 1.6 Exam and a guide to taking the exam A complete mock exam with new questions (not repeats of review questions) Numerous exam-relevant review questions to test your understanding of each major topic, with annotated answers Programming exercises and solutions at the end of each chapter Copious code examples illustrating concepts, where the code has been compiled and thoroughly tested on multiple platforms Program output demonstrating expected results from running the examples Extensive use of UML (Unified Modeling Language) for illustration purposes An introduction to basic terminology and concepts in object-oriented programming Advice on how to avoid common pitfalls in mastering the language and taking the exam Platform- and tool-independent coverage Information about the SCJP 1.6 Upgrade (CX-310-066) Exam
A Comprehensive Primer
Author: Khalid A. Mughal,Rolf W Rasmussen
Publisher: Pearson Education