The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make

Author: Thomas Willeford

Publisher: McGraw Hill Professional

ISBN: 0071827854

Category: Fiction

Page: 304

View: 394

Fascinatingly Fun, Family-Friendly Steampunk Projects "Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc. Steampunk stalwart Thomas Willeford cordially invites you on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit. Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets. Discover how to forge these imaginative contraptions: Decoder armguard Signaling periscope Goggles Grappling hook launcher Airship harness Glider wings Rivet gun Power armor Magnetic amplification gauntlet Rocket pack

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Author: Thomas Willeford

Publisher: McGraw Hill Professional

ISBN: 007176237X

Category: Crafts & Hobbies

Page: 240

View: 4738

Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Fantasy Underground: How to Draw Steampunk

Discover the secrets to drawing, painting, and illustrating the curious world of science fiction in the Victorian Age

Author: Joey Marsocci,Allison DeBlasio

Publisher: Walter Foster Publishing

ISBN: 1939581273

Category: Art

Page: 128

View: 6550

Featuring tools, professional guidance, and a history of Steampunk, including gadgetry, iconic characters and Victorian styles, a soldier, a Steam Lady, a Steam City, and many more!

Vintage Tomorrows

A Historian And A Futurist Journey Through Steampunk Into The Future of Technology

Author: James H. Carrott,Brian David Johnson

Publisher: "O'Reilly Media, Inc."

ISBN: 1449337953

Category: Technology & Engineering

Page: 412

View: 1591

What would today’s technology look like with Victorian-era design and materials? That’s the world steampunk envisions: a mad-inventor collection of 21st century-inspired contraptions powered by steam and driven by gears. In this book, futurist Brian David Johnson and cultural historian James Carrott explore steampunk, a cultural movement that’s captivated thousands of artists, designers, makers, hackers, and writers throughout the world. Just like today, the late 19th century was an age of rapid technological change, and writers such as Jules Verne and H.G. Wells commented on their time with fantastic stories that jumpstarted science fiction. Through interviews with experts such as William Gibson, Cory Doctorow, Bruce Sterling, James Gleick, and Margaret Atwood, this book looks into steampunk’s vision of old-world craftsmen making beautiful hand-tooled gadgets, and what it says about our age of disposable technology. Steampunk is everywhere—as gadget prototypes at Maker Faire, novels and comic books, paintings and photography, sculptures, fashion design, and music. Discover how this elaborate view of a history that never existed can help us reimagine our future.

The Steampunk User's Manual

An Illustrated Practical and Whimsical Guide to Creating Retro-futurist Dreams

Author: Jeff VanderMeer,Desirina Boskovich

Publisher: Abrams

ISBN: 1613127081

Category: Fiction

Page: 256

View: 8967

Steampunk, the retro-futuristic cultural movement, has become a substantial and permanent genre in the worlds of fantasy and science fiction. A large part of its appeal is that, at its core, Steampunk is about doing it yourself: building on the past while also innovating and creating something original. VanderMeer’s latest book offers practical and inspirational guidance for readers to find their individual path into this realm. Including sections on art, fashion, architecture, crafts, music, performance, and storytelling, The Steampunk User’s Manual provides a conceptual how-to guide that motivates and awes both the armchair enthusiast and the committed creator. Examples range from the utterly doable to the completely over-the-top, encouraging participation and imagination at all levels.

The Steampunk Bible

An Illustrated Guide to the World of Imaginary Airships, Corsets and Goggles, Mad Scientists, and Strange Literature

Author: Jeff VanderMeer,S. J. Chambers

Publisher: Abrams

ISBN: 1613121660

Category: Fiction

Page: 224

View: 2556

Steampunk—a grafting of Victorian aesthetic and punk rock attitude onto various forms of science-fiction culture—is a phenomenon that has come to influence film, literature, art, music, fashion, and more. The Steampunk Bible is the first compendium about the movement, tracing its roots in the works of Jules Verne and H. G. Wells through its most recent expression in movies such as Sherlock Holmes. Its adherents celebrate the inventor as an artist and hero, re-envisioning and crafting retro technologies including antiquated airships and robots. A burgeoning DIY community has brought a distinctive Victorian-fantasy style to their crafts and art. Steampunk evokes a sense of adventure and discovery, and embraces extinct technologies as a way of talking about the future. This ultimate manual will appeal to aficionados and novices alike as author Jeff VanderMeer takes the reader on a wild ride through the clockwork corridors of Steampunk history. Praise for The Steampunk Bible: "The Steampunk Bible is an informed, informative and beautifully illustrated survey of the subject." -The Financial Times "The Steampunk Bible is far and away the most intriguing catalog of all things steam yet written." -The Austin Chronicle “It’s hard to imagine how VanderMeer and Chambers could have put together a stronger collection. Its publication marks a significant, self-conscious moment in the history of the movement.” —PopMatters.com

Build Your Own Autonomous NERF Blaster

Programming Mayhem with Processing and Arduino

Author: Bryce Bigger

Publisher: McGraw Hill Professional

ISBN: 0071802762

Category: Technology & Engineering

Page: 240

View: 4632

Design and build your own robotic, Arduino-powered sentry blaster! Break out the big daddy blaster--and teach it to act on its own! Build Your Own Autonomous NERF Blaster walks you through cool DIY projects, such as working with motion sensors, remote monitors, and facial detection software, all while building up to the ultimate goal: a robotic NERF weapon that finds and fires on its targets! Have some serious fun along the way as you learn about creative coding with Processing and Arduino. Step-by-step instructions show you how to: Construct and mount a servo, NERF blaster, and webcam in harmonious alignment Program Processing to receive video, search it for a face, and then pass instructions to your Arduino board via USB cable Configure Arduino to process the message and instruct the servo to move to a new position Specify your target radius in Processing and, when met, send the message to Arduino that it's time to "open fire!"

Steampunk Soldiers

Uniforms & Weapons from the Age of Steam

Author: Philip Smith,Joseph McCullough

Publisher: Bloomsbury Publishing

ISBN: 1472807030

Category: Fiction

Page: 156

View: 9325

Between 1887 and 1895, the British art student Miles Vandercroft travelled around the world, sketching and painting the soldiers of the countries through which he passed. In this age of dramatic technological advancement, Vandercroft was fascinated by how the rise of steam technology at the start of the American Civil War had transformed warfare and the role of the fighting man. This volume collects all of Vandercroft's surviving paintings, along with his associated commentary on the specific military units he encountered. It is a unique pictorial guide to the last great era of bright and colourful uniforms, as well as an important historical study of the variety of steam-powered weaponry and equipment that abounded in the days before the Great War of the Worlds.

Steampunk Style

The Complete Illustrated Guide for Contraptors, Gizmologists and Primocogglers Everywhere!

Author: Steampunk Oriental Laboratory

Publisher: Titan Books

ISBN: 9781781168479

Category: Crafts & Hobbies

Page: 163

View: 1737

From robot arms and jewelry to goggles, this guide to all things steampunk provides inspiration and projects to create.

The Steampunk Gazette

Author: Major Tinker,Thaddeus Tinker

Publisher: Barrons Educational Series Incorporated

ISBN: 9780764165566

Category: Art

Page: 256

View: 3116

Tells the story of the 1980s pop culture movement inspired by early Victorian science fiction that developed into an international lifestyle movement, having its own distinctive art, fashion, home decor, music, and social events.

Steampunk for Simpletons

Author: Travis I. Sivart,Wendy L. Callahan

Publisher: CreateSpace

ISBN: 9781495923678

Category: Crafts & Hobbies

Page: 388

View: 3773

New folks discover steampunk every day, and often their first question is, "What is steampunk?," and their second question is, "What do steampunks do?." Steampunk For Simpletons starts with those questions and expands outward to cover a plethora of topics. We give a primer followed by a guided tour through the world of steampunk, from the basics such as where to go and what to do, to the aesthetic of the arts within steampunk. Travis I. Sivart and Wendy L. Callahan are both published steampunk authors, as well as having a weekly radio show on the subject. Though they do not claim to be the ultimate or complete authority in this beloved genre, they wrote this book hoping to help new folks find their way into the hobby, or help others expand their knowledge of the aesthetic. They also drew upon the knowledge, expertise, and wisdom of many others (like their cats) from the steampunk community, making their book an inclusive and cooperative work.

Building Robots With Lego Mindstorms

Author: Mario Ferrari,Guilio Ferrari

Publisher: Elsevier

ISBN: 9780080476285

Category: Computers

Page: 448

View: 7067

Lego robots! Mindstorms are sweeping the world and fans need to learn how to programme them Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universities. Building Robots with Lego Mindstorms provides readers with a fundamental understanding of the geometry, electronics, engineering, and programming required to build your own robots. Mario and Giulio Ferrari are world-renowned experts in the field of Lego Mindstorms robotics, and in this book they share their unrivaled knowledge and expertise of robotics as well as provide a series of chapters detailing how to design and build the most exotic robots. Mario and Giulio also give detailed explanations of how to integrate Lego Mindstorms kits with other Lego programmable bricks such as Scout and Cybermaster, as well as with non-robotic Lego Technics models.

The LEGO MINDSTORMS EV3 Idea Book

181 Simple Machines and Clever Contraptions

Author: Yoshihito Isogawa

Publisher: No Starch Press

ISBN: 1593276001

Category: Crafts & Hobbies

Page: 232

View: 1223

The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions. You’ll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations. Best of all, every part you need to build these machines comes in one LEGO set (#31313)!

The LEGO Build-It Book, Vol. 1

Amazing Vehicles

Author: Nathanael Kuipers,Mattia Zamboni

Publisher: No Starch Press

ISBN: 1593275412

Category: Crafts & Hobbies

Page: 136

View: 8050

With just one collection of LEGO bricks, you can build any of these 10 models—from the simple Go-Kart to the intricate Rescue Truck. Handy tips and advanced building techniques will inspire you to create your own amazing models for even more fun! –Off-Roader –Go-Kart –Muscle Car –Stroller –Multi-Purpose Truck –Historic Racer –Classic Car –Wheel Loader –Street Rod –Rescue Truck

The Art of Stop-Motion Animation

Author: Ken A. Priebe

Publisher: Cengage Learning

ISBN: 1598632450

Category: Animation (Cinematography)

Page: 340

View: 5265

Through the magic of stop-motion animation, inanimate objects seem to spring to life. With true artistic passion and finesse, a stop-motion film evokes the nostalgia of childhood when imagination could bring toys to life. Stop-motion retains the art and p

Steampunk LEGO

Author: Guy Himber

Publisher: No Starch Press

ISBN: 1593276311

Category: Art

Page: 200

View: 4531

Filled with dirigibles and floating cities, penny-farthings and pirate ships, curiosities and robots galore, Steampunk LEGO is an illustrated collection of Victorian-era sci-fi treasures, all built from LEGO. Curated by award-winning LEGO builder and special effects master Guy Himber, this full-color coffee table book showcases an eclectic variety of models designed by dozens of the world’s best LEGO artists. Grab your brass goggles and join fictional explorer Sir Herbert Jobson as he travels the world cataloguing its technological wonders for Queen Victoria. His entertaining descriptions of an imaginative alternate history bring these delightful LEGO models to swashbuckling life.

Steampunk

An Illustrated History of Fantastical Fiction, Fanciful Film and Other Victorian Visions

Author: Brian J. Robb

Publisher: Voyageur Press

ISBN: 9780760343760

Category: Fiction

Page: 192

View: 1944

Steampunk is the hottest science fiction counterculture, alive in fantasy novels, films, arts and crafts, fashion, comic books, music, computer games, even architecture. Enter a world of Victorian technology, where steam power meets space travel. From Jules Verne and H. G. Wells to Alan Moore, Hayao Miyazaki, and Philip Pullman, the genre has captured imaginations around the globe. Here’s the first grand, illustrated history of the counterculture movement in a book fittingly stylish in its design, package, and artwork. From the fastest dirigible and steam-powered ray guns to fashionistas Lady Gaga and Alexander McQueen, the whole story of the gaslight romance is here.

The Everything Store

Jeff Bezos and the Age of Amazon

Author: Brad Stone

Publisher: Little, Brown

ISBN: 0316219258

Category: Business & Economics

Page: 384

View: 5929

"An immersive play-by-play of the company's ascent.... It's hard to imagine a better retelling of the Amazon origin story." -- Laura Bennett, New Republic Amazon.com's visionary founder, Jeff Bezos, wasn't content with being a bookseller. He wanted Amazon to become the everything store, offering limitless selection and seductive convenience at disruptively low prices. To do so, he developed a corporate culture of relentless ambition and secrecy that's never been cracked. Until now. Brad Stone enjoyed unprecedented access to current and former Amazon employees and Bezos family members, and his book is the first in-depth, fly-on-the-wall account of life at Amazon. The Everything Store is the book that the business world can't stop talking about, the revealing, definitive biography of the company that placed one of the first and largest bets on the Internet and forever changed the way we shop and read.

The Knowledge

How to Rebuild our World from Scratch

Author: Lewis Dartnell

Publisher: Random House

ISBN: 1448137381

Category: Science

Page: 352

View: 7245

Maybe it was a viral pandemic, or an asteroid strike, or perhaps nuclear war. Whatever the cause, the world as we know it has ended and you and the other survivors must start again. What key knowledge would you need to start rebuilding civilisation from scratch? Once you’ve scavenged what you can, how do you begin producing the essentials? How do you grow food, generate power, prepare medicines, or get metal out of rocks? Could you avert another Dark Ages or take shortcuts to accelerate redevelopment? Living in the modern world, we have become disconnected from the basic processes that support our lives, as well as the beautiful fundamentals of science that enable you to relearn things for yourself. The Knowledge is a journey of discovery, a book which explains everything you need to know about everything. This is a quickstart guide for rebooting civilisation which will transform your understanding of the world – and help you prepare for when it’s no longer here... http://the-knowledge.org/

LEGO MINDSTORMS EV3 Discovery Book

A Beginner's Guide to Building and Programming Robots

Author: Laurens Valk

Publisher: No Starch Press

ISBN: 1593275323

Category: Technology & Engineering

Page: 396

View: 7377

LEGO MINDSTORMS has changed the way we think about robotics by making it possible for anyone to build real, working robots. The latest MINDSTORMS set, EV3, is more powerful than ever, and The LEGO MINDSTORMS EV3 Discovery Book is the complete, beginner-friendly guide you need to get started. Begin with the basics as you build and program a simple robot to experiment with motors, sensors, and EV3 programming. Then you’ll move on to a series of increasingly sophisticated robots that will show you how to work with advanced programming techniques like data wires, variables, and custom-made programming blocks. You’ll also learn essential building techniques like how to use beams, gears, and connector blocks effectively in your own designs. Master the possibilities of the EV3 set as you build and program: * The EXPLOR3R, a wheeled vehicle that uses sensors to navigate around a room and follow lines * The FORMULA EV3 RACE CAR, a streamlined remote-controlled race car * ANTY, a six-legged walking creature that adapts its behavior to its surroundings * SK3TCHBOT, a robot that lets you play games on the EV3 screen * The SNATCH3R, a robotic arm that can autonomously find, grab, lift, and move the infrared beacon * LAVA R3X, a humanoid robot that walks and talks More than 150 building and programming challenges throughout encourage you to think creatively and apply what you’ve learned to invent your own robots. With The LEGO MINDSTORMS EV3 Discovery Book as your guide, you’ll be building your own out-of-this-world creations in no time! Requirements: One LEGO MINDSTORMS EV3 set (LEGO SET #31313)