The Beginner's Guide to Engineering

Computer Engineering

Author: James Lance

Publisher: CreateSpace

ISBN: 9781492981541

Category: Technology & Engineering

Page: 158

View: 6543

The Beginner's Guide to Engineering series is designed to provide a very simple, non-technical introduction to the fields of engineering for people with no experience in the fields. Each book in the series focuses on introducing the reader to the various concepts in the fields of engineering conceptually rather than mathematically. These books are a great resource for high school students that are considering majoring in one of the engineering fields, or for anyone else that is curious about engineering but has no background in the field. Books in the series: 1. The Beginner's Guide to Engineering: Chemical Engineering 2. The Beginner's Guide to Engineering: Computer Engineering 3. The Beginner's Guide to Engineering: Electrical Engineering 4. The Beginner's Guide to Engineering: Mechanical Engineering

The Beginner's Guide to Engineering

Chemical Engineering

Author: John T. Stimus

Publisher: CreateSpace

ISBN: 9781492965046

Category: Technology & Engineering

Page: 174

View: 6743

The Beginner's Guide to Engineering series is designed to provide a very simple, non-technical introduction to the fields of engineering for people with no experience in the fields. Each book in the series focuses on introducing the reader to the various concepts in the fields of engineering conceptually rather than mathematically. These books are a great resource for high school students that are considering majoring in one of the engineering fields, or for anyone else that is curious about engineering but has no background in the field. Books in the series: 1. The Beginner's Guide to Engineering: Chemical Engineering 2. The Beginner's Guide to Engineering: Computer Engineering 3. The Beginner's Guide to Engineering: Electrical Engineering 4. The Beginner's Guide to Engineering: Mechanical Engineering

The Beginner's Guide to Engineering

Mechanical Engineering

Author: Mark Huber

Publisher: CreateSpace

ISBN: 9781493506453

Category: Technology & Engineering

Page: 332

View: 4071

The Beginner's Guide to Engineering series is designed to provide a very simple, non-technical introduction to the fields of engineering for people with no experience in the fields. Each book in the series focuses on introducing the reader to the various concepts in the fields of engineering conceptually rather than mathematically. These books are a great resource for high school students that are considering majoring in one of the engineering fields, or for anyone else that is curious about engineering but has no background in the field. Books in the series: 1. The Beginner's Guide to Engineering: Chemical Engineering 2. The Beginner's Guide to Engineering: Computer Engineering 3. The Beginner's Guide to Engineering: Electrical Engineering 4. The Beginner's Guide to Engineering: Mechanical Engineering

Einführung in Python

Author: Mark Lutz,David Ascher,Dinu C. Gherman

Publisher: O'Reilly Germany

ISBN: 3897214881

Category: Python (Computer program language)

Page: 624

View: 4971


The Beginner's Guide to Engineering

Electrical Engineering

Author: Mary Ellen Latschar

Publisher: CreateSpace

ISBN: 9781492986652

Category: Technology & Engineering

Page: 286

View: 9709

The Beginner's Guide to Engineering series is designed to provide a very simple, non-technical introduction to the fields of engineering for people with no experience in the fields. Each book in the series focuses on introducing the reader to the various concepts in the fields of engineering conceptually rather than mathematically. These books are a great resource for high school students that are considering majoring in one of the engineering fields, or for anyone else that is curious about engineering but has no background in the field. Books in the series: 1. The Beginner's Guide to Engineering: Chemical Engineering 2. The Beginner's Guide to Engineering: Computer Engineering 3. The Beginner's Guide to Engineering: Electrical Engineering 4. The Beginner's Guide to Engineering: Mechanical Engineering

Proceedings of the International Conference on Data Engineering and Communication Technology

ICDECT 2016

Author: Suresh Chandra Satapathy,Vikrant Bhateja,Amit Joshi

Publisher: Springer

ISBN: 9811016755

Category: Computers

Page: 821

View: 9740

This two-volume book contains research work presented at the First International Conference on Data Engineering and Communication Technology (ICDECT) held during March 10–11, 2016 at Lavasa, Pune, Maharashtra, India. The book discusses recent research technologies and applications in the field of Computer Science, Electrical and Electronics Engineering. The aim of the Proceedings is to provide cutting-edge developments taking place in the field data engineering and communication technologies which will assist the researchers and practitioners from both academia as well as industry to advance their field of study.

Routineaufgaben mit Python automatisieren

Praktische Programmierlösungen für Einsteiger

Author: Al Sweigart

Publisher: dpunkt.verlag

ISBN: 3864919932

Category: Computers

Page: 576

View: 9848

Wenn Sie jemals Stunden damit verbracht haben, Dateien umzubenennen oder Hunderte von Tabelleneinträgen zu aktualisieren, dann wissen Sie, wie stumpfsinnig manche Tätigkeiten sein können. Wie wäre es, den Computer dazu zu bringen, diese Arbeiten zu übernehmen? In diesem Buch lernen Sie, wie Sie mit Python Aufgaben in Sekundenschnelle erledigen können, die sonst viel Zeit in Anspruch nehmen würden. Programmiererfahrung brauchen Sie dazu nicht: Wenn Sie einmal die Grundlagen gemeistert haben, werden Sie Python-Programme schreiben, die automatisch alle möglichen praktischen Aufgaben für Sie abarbeiten: • eine oder eine Vielzahl von Dateien nach Texten durchsuchen • Dateien und Ordner erzeugen, aktualisieren, verschieben und umbenennen • das Web durchsuchen und Inhalte herunterladen • Excel-Dateien aktualisieren und formatieren • PDF-Dateien teilen, zusammenfügen, mit Wasserzeichen versehen und verschlüsseln • Erinnerungsmails und Textnachrichten verschicken • Online-Formulare ausfüllen Schritt-für-Schritt-Anleitungen führen Sie durch jedes Programm und Übungsaufgaben am Ende jedes Kapitels fordern Sie dazu auf, die Programme zu verbessern und Ihre Fähigkeiten auf ähnliche Problemstellungen zu richten. Verschwenden Sie nicht Ihre Zeit mit Aufgaben, die auch ein gut dressierter Affe erledigen könnte. Bringen Sie Ihren Computer dazu, die langweilige Arbeit zu machen!

A Beginner's Guide to Graph Theory

Author: W.D. Wallis

Publisher: Springer Science & Business Media

ISBN: 9780817645809

Category: Mathematics

Page: 260

View: 2935

Concisely written, gentle introduction to graph theory suitable as a textbook or for self-study Graph-theoretic applications from diverse fields (computer science, engineering, chemistry, management science) 2nd ed. includes new chapters on labeling and communications networks and small worlds, as well as expanded beginner's material Many additional changes, improvements, and corrections resulting from classroom use

Python von Kopf bis Fuß

Aktuell zu Python 3

Author: Paul Barry

Publisher: O'Reilly

ISBN: 3960101368

Category: Computers

Page: 620

View: 5432

Was lernen Sie in diesem Buch? Haben Sie sich schon einmal gewünscht, Sie könnten mit nur einem Buch Python richtig lernen? Mit Python von Kopf bis Fuß schaffen Sie es! Durch die ausgefeilte Von-Kopf-bis-Fuß-Didaktik, die viel mehr als die bloße Syntax und typische How-to-Erklärungen bietet, wird es sogar zum Vergnügen. Python-Grundlagen wie Datenstrukturen und Funktionen verstehen Sie hier schnell, und dann geht es auch schon weiter: Sie programmieren Ihre eigene Web-App, erkunden Datenbank-Management, Ausnahmebehandlung und die Verarbeitung von Daten. Da Python häufig im Data-Science-Umfeld eingesetzt wird, haben in der 2. Auflage diejenigen Techniken ein stärkeres Gewicht bekommen, die in der Welt der Big Data genutzt werden. Wieso sieht dieses Buch so anders aus? In diesem Buch sind die neuesten Erkenntnisse der Kognitionswissenschaft und der Lerntheorie eingeflossen, um Ihnen das Lernen so einfach wie möglich zu machen. Statt einschläfernder Bleiwüsten verwendet dieses Buch eine Vielzahl von Abbildungen und Textstilen, die Ihnen das Wissen direkt ins Hirn spielen – und zwar so, dass es sitzt.

Hadoop Essence

The Beginner's Guide to Hadoop

Author: Nitin Kumar

Publisher: CreateSpace

ISBN: 9781500910648

Category: Computers

Page: 124

View: 9274

Hadoop bought capabilities to store massive amount of data in distributed environment and provide the way to process them effectively. It's a distributed data processing system which support distributed file systems and it offers a way to parallelize and execute programs on a cluster of machines. It could be installed on cluster with using large number of commodities hardware which intern optimized the overall solution costs. Apache Hadoop already adopted by technologies giant such as Yahoo, Facebook, Twitter, LinkedIn etc. to address their big data needs, and it's making inroads across all industrial sectors Hadoop Essence is the basic guide for developer, architect, engineer and anyone who want to start leveraging Hadoop to build a distributed, scalable concurrent application. This book is a concise guide on getting started with Hadoop and Hive. It provides overall understanding on Hadoop and how it works and same time provide the sample code to speed up development with very minimum effort. It will refer to easy-to-explain concept & examples, as they are likely to be the best teaching aids. It will explain the logic, code, and configurations needed to build a successful, distributed, concurrent application, as well as the reason behind those decisions The book has been written considering for beginner and intermediate developer who want to get introduce in Hadoop. Table of Contents 1. Big Data 2. Hadoop 3. The Hadoop Distribution Filesystem(HDFS) 4. Getting Started with Hadoop 5. Interface to Access HDFS File System 6. MapReduce 7. YARN 8. Hive 9. Getting Started with Hive

PHP This! a Beginners Guide to Learning Object Oriented PHP

Author: Michelle Gosney

Publisher: eBookIt.com

ISBN: 1456615297

Category: Computers

Page: 163

View: 1967

PHP This! is a beginners book for developers who are new to object oriented PHP web development. This goal of PHP This! is to teach the PHP skills needed to be a junior PHP developer. These skills include an introduction to object oriented PHP theory and instruction on how to apply that theory to build a full custom MVC application, unit testing with PHPUnit and code management with SVN. The instruction provided by this book also applies to experienced software engineers with expertise in other languages who have not had the opportunity yet to learn object oriented PHP or to those who are new to web development altogether. Object Oriented concepts can be confusing at first that is why PHP This! provides a simple way to explain a confusing subject. The clear explanations and examples will quickly teach you what Object Oriented PHP is and how to use it, test it and manage it. Some key chapters and subjects include: Chapter 1: Why Read This Book Sample Job Description: Jr. PHP Developer The Eight Primary Categories of JQuery Features Why Learn Object Oriented PHP Six Primary Advantages to Learning Object Oriented Programming Chapter 2: PHP Objects & Classes Overview - The Confusion of First Learning Object Oriented Theory Explanation of a Class Explanation of an Object Instantiation $this Variable Access Modifiers Inheritance Method Overriding Invoking Parent Methods Horizontal Inheritance - Using Traits Encapsulation Polymorphism Polymorphism vs. Method Overloading Polymorphism vs. Method Overriding Late Binding / Dynamic Binding Chapter 3: PHP Magic Methods Chapter 4: Abstract Classes & Methods abstract Keyword Extending sub-classes from an Abstract Base Class Abstract Methods final Keyword Chapter 5: Interfaces PHP Interfaces Explanation of What Interfaces Are and Why They are Useful interface & implements Keywords Implementing Multiple Interfaces Programming to the Interface Design-by-Contract Chapter 6: Static Methods & Properties The static Modifier The Scope Resolution Operator Static Properties Static Methods Singleton Pattern Late Static Binding The static Keyword vs. the self Keyword Chapter 7: PHP Error Control & Exception Handling The Built-in Exception Class Throwing an Exception The try-catch-finally Block Setting the Desired Error Sensitivity Level Setting Error Reporting 67 Error Reporting Sensitivity Levels Logging Options Chapter 8: The Model-View-Controller Design Pattern Understanding the Model-View-Controller Design Pattern Model View Controller The MCV URL Structure & URL Mapping Using the .htaccess File The index.php File The MVC Folder Structure Custom MVC Application - Restaurant Menu Management Application Showing the Menu Adding a Menu Item Assigning a Menu Item to a Menu Editing/Deleting Menu Items Download the Source Code for the Custom MVC Application (Restaurant Menu Management Application)

Computational Thinking

A Beginner's Guide to Problem-Solving and Programming

Author: Karl Beecher

Publisher: BCS, The Chartered Institute for IT

ISBN: 9781780173641

Category:

Page: 176

View: 8435

Computational thinking (CT) is a timeless, transferable skill that enables you to think more clearly and logically, as well as a way to solve specific problems. With this book you'll learn to apply computational thinking in the context of software development to give you a head start on the road to becoming an experienced and effective programmer.

A Beginner's Guide to 3D Printing

14 Simple Toy Designs to Get You Started

Author: N.A

Publisher: Chicago Review Press

ISBN: 1569761973

Category: Technology & Engineering

Page: 304

View: 1533

In recent years, 3D printers have revolutionized the worlds of manufacturing, design, and art. As the price of printers drop and their availability increases, more people will have access to these remarkable machines. A Beginner's Guide to 3D Printing is written for those who would like to experiment with 3D design and manufacturing, but have little or no technical experience with the standard software. Professional engineer Mike Rigsby leads readers step-by-step through fifteen simple toy projects, each illustrated with screen caps of Autodesk 123D Design, the most common free 3D software available. The projects are later described using Sketchup, another free popular software package. The toy projects in A Beginner's Guide to 3D Printing start simple-a domino, nothing more than an extruded rectangle, a rectangular block-that will take longer to print than design. But soon the reader will be creating jewel boxes with lids, a baking-powder submarine, interchangeable panels for a design-it-yourself dollhouse, a simple train with expandable track, a multipiece airplane, a working paddleboat, and a rubber band-powered car. Finally, readers will design, print, and assemble a Little Clicker, a noise-making push toy with froggy eyes. Once trained in the basics of CAD design, readers will be able to embark on even more elaborate designs of their own creation. Mike Rigsby is a professional electrical engineer and author of Doable Renewables, Amazing Rubber Band Cars and Haywired. He has written for Popular Science, Robotics Age, Modern Electronics, Circuit Cellar, Byte, and other magazines.

Matlab für Dummies

Author: Jim Sizemore

Publisher: John Wiley & Sons

ISBN: 352780871X

Category: Computers

Page: 416

View: 9468

Ob Naturwissenschaftler, Mathematiker, Ingenieur oder Datenwissenschaftler - mit MATLAB haben Sie ein mächtiges Tool in der Hand, das Ihnen die Arbeit mit Ihren Daten erleichtert. Aber wie das mit manch mächtigen Dingen so ist - es ist auch ganz schön kompliziert. Aber keine Sorge! Jim Sizemore führt Sie in diesem Buch Schritt für Schritt an das Programm heran - von der Installation und den ersten Skripten bis hin zu aufwändigen Berechnungen, der Erstellung von Grafiken und effizienter Fehlerbehebung. Sie werden begeistert sein, was Sie mit MATLAB alles anstellen können.

Python kinderleicht!

Einfach programmieren lernen – nicht nur für Kids

Author: Jason Briggs

Publisher: dpunkt.verlag

ISBN: 3864919053

Category: Computers

Page: 326

View: 1368

Python ist eine leistungsfähige, moderne Programmiersprache. Sie ist einfach zu erlernen und macht Spaß in der Anwendung – mit diesem Buch umso mehr! »Python kinderleicht" macht die Sprache lebendig und zeigt Dir (und Deinen Eltern) die Welt der Programmierung. Jason R. Briggs führt Dich Schritt für Schritt durch die Grundlagen von Python. Du experimentierst mit einzigartigen (und oft urkomischen) Beispielprogrammen, bei denen es um gefräßige Monster, Geheimagenten oder diebische Raben geht. Neue Begriffe werden erklärt, der Programmcode ist farbig dargestellt, strukturiert und mit Erklärungen versehen. Witzige Abbildungen erhöhen den Lernspaß. Jedes Kapitel endet mit Programmier-Rätseln, an denen Du das Gelernte üben und Dein Verständnis vertiefen kannst. Am Ende des Buches wirst Du zwei komplette Spiele programmiert haben: einen Klon des berühmten »Pong" und »Herr Strichmann rennt zum Ausgang" – ein Plattformspiel mit Sprüngen, Animation und vielem mehr. Indem Du Seite für Seite neue Programmierabenteuer bestehst, wirst Du immer mehr zum erfahrenen Python-Programmierer. - Du lernst grundlegende Datenstrukturen wie Listen, Tupel und Maps kennen. - Du erfährst, wie man mit Funktionen und Modulen den Programmcode organisieren und wiederverwenden kann. - Du wirst mit Kontrollstrukturen wie Schleifen und bedingten Anweisungen vertraut und lernst, mit Objekten und Methoden umzugehen. - Du zeichnest Formen mit dem Python-Modul Turtle und erstellst Spiele, Animationen und andere grafische Wunder mit tkinter. Und: »Python kinderleicht" macht auch für Erwachsene das Programmierenlernen zum Kinderspiel! Alle Programme findest Du auch zum Herunterladen auf der Website!