Bioshock - Rapture

Roman ; [die offizielle Vorgeschichte zur Videogames-Bestseller-Reihe]

Author: John Shirley

Publisher: N.A

ISBN: 9783833223259

Category:

Page: 441

View: 7946

Am Abgrund. Das Ende des Zweiten Weltkriegs und der vernichtende Schlag gegen Japan haben nicht nur Euphorie in den Köpfen der Amerikaner hinterlassen. Der geniale Selfmade-Milliardär Andrew Ryan träumt von einem Utopia am Grunde des Meeres, wo Unterdrückung, Doppelmoral und Zensur der Wissenschaft keinen Platz mehr haben. Was schliesslich daraus wurde, ist jedem Spieler der BioShock- Reihe hinlänglich bekannt: Ein einziger Alptraum. Dies ist seine Geschichte.

BioShock Band 1: Rapture

Author: John Shirley

Publisher: Panini

ISBN: 3833223685

Category: Fiction

Page: 432

View: 8072

Am Abgrund. Das Ende des Zweiten Weltkriegs und der vernichtende Schlag gegen Japan haben nicht nur Euphorie in den Köpfen der Amerikaner hinterlassen. Der geniale Selfmade-Milliardär Andrew Ryan träumt von einem Utopia am Grunde des Meeres, wo Unterdrückung, Doppelmoral und Zensur der Wissenschaft keinen Platz mehr haben. Was schließlich daraus wurde, ist jedem Spieler der BioShock- Reihe hinlänglich bekannt: Ein einziger Alptraum. Dies ist seine Geschichte ...

Rapture

Author: John Shirley

Publisher: Titan Books

ISBN: 0857686550

Category: Fiction

Page: 480

View: 5509

The critically acclaimed and blockbuster video game world explored for the first time in a novel. As one of the most lauded franchises in the past decade, BioShock introduced gamers into an exciting world filled with fascinating characters, intelligent enemies and complex moral choices that define the foundation of the game world.

BioShock: Rapture

Author: John Shirley

Publisher: Macmillan

ISBN: 9781429949316

Category: Fiction

Page: 432

View: 4022

It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back. Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea. But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Beyond the Sea

Navigating Bioshock

Author: Felan Parker,Jessica Aldred

Publisher: McGill-Queen's Press - MQUP

ISBN: 0773555560

Category: Social Science

Page: N.A

View: 4044

The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).

BioShock and Philosophy

Irrational Game, Rational Book

Author: Luke Cuddy,William Irwin

Publisher: John Wiley & Sons

ISBN: 1118915860

Category: Philosophy

Page: 192

View: 9868

"Presents expert reflections by philosophers (and connoisseurs) on BioShock, the critically acclaimed and immersive video game"--

Bioshock

beschreibt beide Konsolen ; Microsoft XBOX 360 und Playstation 3

Author: N.A

Publisher: Pearson Deutschland GmbH

ISBN: 9783827291592

Category:

Page: 191

View: 2554


BioShock

From Rapture to Columbia

Author: Nicolas Courcier,Mehdi El Kanafi,Raphaël Lucas

Publisher: Third Editions

ISBN: 2377840019

Category: Games & Activities

Page: 192

View: 670

A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.

BioShock

Decision, Forced Choice and Propaganda

Author: Robert Jackson

Publisher: John Hunt Publishing

ISBN: 1782793461

Category: Games

Page: 349

View: 824

A historical, critical look at the famous videogame franchise BioShock, understanding it through philosophical, ideological and computational interpretations of systems, decisions and 'propaganda'.

Halo: Der zerbrochene Kreis

Author: John Shirley

Publisher: Panini

ISBN: 3833231262

Category: Fiction

Page: 352

View: 6911

Der neue Roman aus dem HALO-Universum! Jahrhunderte bevor die Allianz sich einen erbarmungslosen Krieg mit der Menschheit lieferte, brach ein ähnlich zermürbender Schlagabtausch zwischen den Propheten und den Sangheili aus. Die beiden mächtigen Völker stritten sich um die geheiligten Artefakte der mysteriösen Blutsväter. Auswirkungen dieses legendären Krieges sind bis in die Gegenwart der HALO-Saga spürbar ...

Geheime Botschaften

die Kunst der Verschlüsselung von der Antike bis in die Zeiten des Internet

Author: Simon Singh

Publisher: N.A

ISBN: 9783446198739

Category: Ciphers

Page: 475

View: 7557


The Art of Videogames

Author: Grant Tavinor

Publisher: John Wiley & Sons

ISBN: 9781444310184

Category: Computers

Page: 240

View: 596

The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art

Grimm 1: Der eisige Hauch

Author: John Shirley

Publisher: Cross Cult

ISBN: 3864253438

Category: Fiction

Page: 360

View: 4926

Detective Nick Burkhardt, von der Mordkomission Portland, entdeckt, dass er einer geheimen Elite-Gruppe von Profilern, bekannt als Grimms abstammt, die die Balance zwischen der Menscheit und mystischen Kreaturen bewahrt. Die offizielle Romanreihe zur TV-Serie!

GamesMarkt

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Computer games

Page: N.A

View: 1712