Java

An Introduction to Problem Solving and Programming

Author: Walter Savitch

Publisher: Addison-Wesley

ISBN: 9780133766264

Category: Computers

Page: 989

View: 8036

Note: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133862119/ISBN-13: 9780133862119. That package includes ISBN-10: 0133766268/ISBN-13: 9780133766264 and ISBN-10: 0133841030 /ISBN-13: 9780133841039. MyProgrammingLab is not a self-paced technology and should only be purchased when required by an instructor. Java: An Introduction to Problem Solving and Programming, 7e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. It also serves as a useful Java fundamentals reference for programmers. Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets. MyProgrammingLab for Java is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams-resulting in better performance in the course-and provides educators a dynamic set of tools for gauging individual and class progress. Teaching and Learning Experience This program presents a better teaching and learning experience--for you and your students. Personalized Learning with MyProgrammingLab: Through the power of practice and immediate personalized feedback, MyProgrammingLab helps students fully grasp the logic, semantics, and syntax of programming. A Concise, Accessible Introduction to Java: Key Java language features are covered in an accessible manner that resonates with introductory programmers. Tried-and-true Pedagogy: Numerous case studies, programming examples, and programming tips are used to help teach problem-solving and programming techniques. Flexible Coverage that Fits your Course: Flexibility charts and optional graphics sections allow instructors to order chapters and sections based on their course needs. Instructor and Student Resources that Enhance Learning: Resources are available to expand on the topics presented in the text.

Java: Global Edition

Author: Walter Savitch

Publisher: Pearson Higher Ed

ISBN: 1292069899

Category: Computers

Page: 1024

View: 7349

Java: An Introduction to Problem Solving and Programming, 7e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets. Teaching and Learning Experience This program presents a better teaching and learning experience–for you and your students. A Concise, Accessible Introduction to Java: Key Java language features are covered in an accessible manner that resonates with introductory programmers. Tried-and-true Pedagogy: Numerous case studies, programming examples, and programming tips are used to help teach problem-solving and programming techniques. Flexible Coverage that Fits your Course: Flexibility charts and optional graphics sections allow instructors to order chapters and sections based on their course needs. Instructor and Student Resources that Enhance Learning: Resources are available to expand on the topics presented in the text.

Scrum. Навчись робити вдвічі більше за менший час

Author: Джефф Сазерленд

Publisher: Family Leisure Club

ISBN: 6171223530

Category: Psychology

Page: N.A

View: 2657

«SCRUM — найкращий спосіб з-поміж усіх, які я знаю, щоб керувати великими й малими проектами, і, безперечно, він придатний для застосування й поза межами сфери ІТ». Адам Мессинджер, технічний директор Twitter Підвищити ефективність праці вдвічі? Звучить, як фантастика, проте це щоденна реальність для тих, хто вже живе у світі Scrum! Ця нова, революційна стратегія організації праці, створена двадцять років тому Джеффом Сазерлендом для розробників програмного забезпечення, продовжує доводити свою геніальність під час вдосконалення баз даних ФБР та виробництва доступних автівок, що проїжджають 160 км на 4 літрах пального, будівництва космічних кораблів або ж планування весілля чи ремонту будинку. Ця книга — розповідь автора про народження та вдосконалення ідеї Scrum — нової системи цінностей, у якій люди важливіші за процеси, а реакція на зміни суттєвіша, ніж дотримання плану.

Problem Solving with C++

Author: Walter J. Savitch

Publisher: N.A

ISBN: 9780321549402

Category: C++ (Computer program language)

Page: 1072

View: 5629

Featuring video tutorials, the seventh edition of 'Problem Solving with C++' continues to aid students and instructors in the introduction to programming and C++ language course. Savitch's approach to programming emphasises active reading through the use of well-placed examples and self-test examples.

Introduction to Java Programming

Comprehensive Version

Author: Y. Daniel Liang

Publisher: Prentice Hall

ISBN: 0132130807

Category: Computers

Page: 1342

View: 2045

Introduction to Java Programming, Comprehensive, 8e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence. Regardless of major, students will be able to grasp concepts of problem-solving and programming — thanks to Liang's fundamentals-first approach, students learn critical problem solving skills and core constructs before object-oriented programming. Liang's approach has been extended to application-rich programming examples, which go beyond the traditional math-based problems found in most texts. Students are introduced to topics like control statements, methods, and arrays before learning to create classes. Later chapters introduce advanced topics including graphical user interface, exception handling, I/O, and data structures. Small, simple examples demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Increased data structures chapters make the Eighth Edition ideal for a full course on data structures.

Unified Software Engineering with Java

Author: Georges Gauthier Merx,Ronald J. Norman

Publisher: Prentice Hall

ISBN: 0130473766

Category: Computers

Page: 611

View: 6727

Unified Software Engineering with Java is ideal for courses in introductory software engineering, Java programming, Java software engineering, and software development methodology with Java, offered in departments of computer science, computer and information sciences, software engineering, information systems, and information technology. Today’s programmers need more than just programming prowess — they need to understand object-oriented design, software quality assurance, and software project management. This unique text teaches the fundamentals of Java programming in the context of object-oriented software engineering and a Unified-Process-based software development methodology. Written with the understanding that the introduction to software engineering and Java can be daunting, this text uses illustrative examples and real-life applications to make learning easier.

Java Concepts

Early Objects

Author: Cay S. Horstmann

Publisher: John Wiley & Sons

ISBN: 9781119056508

Category: Computers

Page: 688

View: 4368

Cay Horstmann's 8th edition of Java Concepts provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. Major rewrites and an updated visual design make this student-friendly text even more engaging. The text is known for its realistic programming examples, great quantity and variety of homework assignments, and lab exercises that build student problem-solving abilities. The 8th edition now includes problem solving sections, more example code online, and exercises from Science and Business.

A Guide to Programming Logic and Design

Comprehensive

Author: Joyce Farrell

Publisher: Course Technology Ptr

ISBN: 9780760011775

Category: Computers

Page: 440

View: 5581

This title is a language-independent introduction to programming logic. It provides users with a structural approach to problem-solving in any language. Examples used in the book translate easily into modern languages such as C++, Pascal, Java, and Visual Basic. Through the introduction of programming concepts, this book enforces good style and outlines logical thinking.

Books in Print

Author: N.A

Publisher: N.A

ISBN: N.A

Category: American literature

Page: N.A

View: 5034

Books in print is the major source of information on books currently published and in print in the United States. The database provides the record of forthcoming books, books in-print, and books out-of-print.

Starting Out with Java

From Control Structures Through Objects

Author: Tony Gaddis

Publisher: Pearson

ISBN: 9780134802213

Category: Data structures (Computer science)

Page: 1168

View: 956

For courses in computer programming in Java. Provide a step-by-step introduction to programming in Java Starting Out with Java: From Control Structures through Objects provides a step-by-step introduction to programming in Java. Gaddis covers procedural programming-control structures and methods-before introducing object-oriented programming to ensure that students understand fundamental programming and problem-solving concepts. As with all Gaddis texts, every chapter contains clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises. With the 7th Edition, JavaFX has replaced Swing as the standard GUI library for Java in chapters that focus on GUI development. The Swing and Applet material from the previous edition is available online. Also available with MyLab Programming MyLab(tm) is the teaching and learning platform that empowers you to reach every student. By combining trusted author content with digital tools and a flexible platform, MyLab personalizes the learning experience and improves results for each student.With MyLab Programming, students work through hundreds of short, auto-graded coding exercises and receive immediate and helpful feedback based on their work. Note: You are purchasing a standalone product; MyLab Programming does not come packaged with this content. Students, if interested in purchasing this title with MyLab Programming, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information. If you would like to purchase boththe physical text and MyLab Programming, search for: 0135188636/9780135188637 Starting Out with Java: From Control Structures through Objects Plus MyLab Programming, 7/e Package consists of: 0134793676 / 9780134793672 MyLab Programming 0134802217 / 9780134802213 Starting Out with Java: From Control Structures through Objects

Principles and Practice of Constraint Programming - CP 2001

7th International Conference, CP 2001, Paphos, Cyprus, November 26 - December 1, 2001, Proceedings

Author: Toby Walsh

Publisher: Springer Science & Business Media

ISBN: 3540428631

Category: Computers

Page: 794

View: 5735

This book constitutes the refereed proceedings of the 7th International Conference on Principles and Practice of Constraint Programming, CP 2001, held in Paphos, Cyprus, in November/December 2001. The 37 revised full papers, 9 innovative applications presentations, and 14 short papers presented were carefully reviewed and selected from a total of 135 submissions. All current issues in constraint processing are addressed, ranging from theoretical and foundational issues to advanced and innovative applications in a variety of fields.

C++ how to Program

Late Objects Version

Author: Paul J. Deitel,Harvey M. Deitel

Publisher: Prentice Hall

ISBN: 9780132165419

Category: Computers

Page: 926

View: 766

On t.p. of previous ed., H.M. Deitel's name appears first.

Virtual Machines

Versatile Platforms for Systems and Processes

Author: James Edward Smith,Ravi Nair

Publisher: Elsevier

ISBN: 1558609105

Category: Computers

Page: 638

View: 4870

In this text, Smith and Nair take a new approach by examining virtual machines as a unified discipline and pulling together cross-cutting technologies. Topics include instruction set emulation, dynamic program translation and optimization, high level virtual machines (including Java and CLI), and system virtual machines for both single-user systems and servers.

Game Development Patterns and Best Practices

Author: John P. Doran,Matt Casanova

Publisher: Packt Publishing Ltd

ISBN: 178712696X

Category: Computers

Page: 394

View: 8446

Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.

Building Robots with LEGO Mindstorms NXT

Author: Mario Ferrari,Guilio Ferrari

Publisher: Syngress

ISBN: 9780080554334

Category: Computers

Page: 480

View: 2265

The Ultimate Tool for MINDSTORMS® Maniacs The new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with. The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called "the most creative play system ever developed." This book unleashes the full power and potential of the tools, sensors, and components that make up LEGO MINDSTORMS NXT. It also provides a unique insight on newer studless building techniques as well as interfacing with the traditional studded beams. Some of the world's leading LEGO MINDSTORMS inventors share their knowledge and development secrets. You will discover an incredible range of ideas to inspire your next invention. This is the ultimate insider's look at LEGO MINDSTORMS NXT system and is the perfect book whether you build world-class competitive robots or just like to mess around for the fun of it. Featuring an introduction by astronaut Dan Barry and written by Dave Astolfo, Invited Member of the MINDSTORMS Developer Program and MINDSTORMS Community Partners (MCP) groups, and Mario and Guilio Ferrari, authors of the bestselling Building Robots with LEGO Mindstorms, this book covers: Understanding LEGO Geometry Playing with Gears Controlling Motors Reading Sensors What's New with the NXT? Building Strategies Programming the NXT Playing Sounds and Music Becoming Mobile Getting Pumped: Pneumatics Finding and Grabbing Objects Doing the Math Knowing Where You Are Classic Projects Building Robots That Walk Robotic Animals Solving a Maze Drawing and Writing Racing Against Time Hand-to-Hand Combat Searching for Precision Complete coverage of the new Mindstorms NXT kit Brought to you by the DaVinci's of LEGO Updated edition of a bestseller

Algorithms and Data Structures

The Basic Toolbox

Author: Kurt Mehlhorn,Peter Sanders

Publisher: Springer Science & Business Media

ISBN: 3540779779

Category: Computers

Page: 300

View: 4093

This concise introduction is ideal for readers familiar with programming and basic mathematical language. It uses pictures, words and high-level pseudocode to explain algorithms and presents efficient implementations using real programming languages.

Clojure in Action

Author: Amit Rathore

Publisher: Manning Publications

ISBN: 9781617291524

Category: Computers

Page: 450

View: 9641

Clojure is a relatively new version of Lisp that runs on the Java Virtual Machine. It's a functional language, which means that it's ideal for the growing need for concurrent programming and for specialized tasks like creating domain specific languages. Clojure in Action, Second Edition is a fully-revised edition that covers the new features available in Clojure 1.5. This easy-to-follow tutorial provides a rapid introduction to the Clojure language and starts by showing how to use Clojure as a general purpose language. It looks at Clojure's efficient concurrency model, which is based on the familiar database concept of Software Transactional Memory (STM) and helps readers find a new level of productivity through Clojure DSLs that run on the JVM. Using this book, readers will discover countless tips, tricks, and techniques for writing smaller, faster, and safer code. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.