Gems

The World's Greatest Treasures and Their Stories

Author: Bernhard Graf

Publisher: Prestel Pub

ISBN: 9783791325811

Category: Nature

Page: 128

View: 5560

This informative and visually stunning volume examines jewels and gemstones throughout history. It presents outstanding works of art from Europe, Egypt, the Middle East, India, China and the Americas through full-colour illustrations and expert commentaries outlining the cultural background and individual qualities of the pieces. The works of art have been selected both for their exquisite craftsmanship and for their symbolic importance in history. Amongst the many masterpieces included here are the cameos of the Emperor Augustus, the crown of the Holy Roman Emperor, the lost Amber Room from St Petersburg, Fabergé's eggs for the Tsar, the Koh-i-Noor and the Star of India diamonds, and the crystal skulls of the Toltecs. This lavishly illustrated book is a fascinating exploration of the world's greatest treasures.

The Art-Treasures Examiner. A Pictorial, Critical, and Historical Record of the Art Treasures Exhibition, at Manchester in 1857. Illustrated by Upwards of 150 Engravings on Wood by W. J. Linton, H. Linton, F. J. Smyth, Etc

Author: N.A

Publisher: N.A

ISBN: N.A

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The Oxford Illustrated History of the World

Author: Felipe Fernández-Armesto

Publisher: Oxford University Press

ISBN: 0191067199

Category: History

Page: 448

View: 9926

Imagine the planet, as if from an immense distance of time and space, as a galactic observer might see it—with the kind of objectivity that we, who are enmeshed in our history, can ́t attain. The Oxford Illustrated History of the World encompasses the whole span of human history. It brings together some of the world's leading historians, under the expert guidance of Felipe Fernandez-Armesto, to tell the 200,000-year story of our world, from the emergence of homo sapiens through to the twenty-first century: the environmental convulsions; the interplay of ideas (good and bad); the cultural phases and exchanges; the collisions and collaborations in politics; the successions of states and empires; the unlocking of energy; the evolutions of economies; the contacts, conflicts, and contagions that have all contributed to making the world we now inhabit.

Interactive Storytelling for Video Games

Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more

Author: Josiah Lebowitz,Chris Klug

Publisher: Taylor & Francis

ISBN: 113612733X

Category: Art

Page: 336

View: 3326

What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

Play and Creativity in Art Teaching

Author: George Szekely

Publisher: Routledge

ISBN: 1135098654

Category: Education

Page: 178

View: 1541

In Play and Creativity in Art Teaching, esteemed art educator George Szekely draws on his two classic volumes, Encouraging Creativity in Art Lessons and From Play to Art, to create a new book for new times. The central premise is that art teachers are not only a source of knowledge about art but also a catalyst for creating conditions that encourage students to use their own ideas for making art. By observing children at play and using props and situations familiar to them, teachers can build on children’s energy and self-initiated discoveries to inspire school art that comes from the child’s imagination. The foundation of this teaching approach is the belief that the essential goal of art teaching is to inspire children to behave like artists, that art comes from within themselves and not from the art teacher. Play and Creativity in Art Teaching offers plans for the study of children’s play and for discovering creative art teaching as a way to bring play into the art room. While it does not offer a teaching formula or a single set of techniques to be followed, it demystifies art and shows how teachers can help children find art in familiar and ordinary places, accessible to everyone. This book also speaks to parents and the important roles they can play in supporting school art programs and nourishing the creativity of their children.

A World History of Art

Author: Hugh Honour,John Fleming

Publisher: Laurence King Publishing

ISBN: 9781856694513

Category: Art

Page: 936

View: 636

Expanded to include the latest discoveries in prehistoric art as well as the most recent developments in non-Western and modern art, this is an up-to-date and wide ranging history of art.

MMOs from the Inside Out

The History, Design, Fun, and Art of Massively-multiplayer Online Role-playing Games

Author: Richard A. Bartle

Publisher: Apress

ISBN: 1484217241

Category: Computers

Page: 735

View: 4635

This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.

Asian Treasures

Gems of the Written Word

Author: Andrew Gosling

Publisher: National Library Australia

ISBN: 0642277222

Category: Chinese literature

Page: 120

View: 7180

Asian Treasures: Gems of the Written Word showcases Asian writing, printing and books of beauty and historical significance that are housed in the National Library of Australia. Written by Andrew Gosling, former chief librarian for the Library's Asian Collections, Asian Treasures provides a fascinating glimpse into the remarkable pieces - old and modern - that the Library has acquired from the Asian region.

Stories from Candyland

Confections from One of Hollywood's Most Famous Wives and Mothers

Author: Candy Spelling

Publisher: St. Martin's Press

ISBN: 9781429921183

Category: Biography & Autobiography

Page: 272

View: 7002

Carole Gene Marer spent her girlhood dreaming of meeting Rock Hudson, but when she finally had the chance—on her second date with her future husband, television mogul Aaron Spelling—she was so shy she hid all night in the powder room. How Candy morphed from that quiet girl into a seemingly-confident, stylish trophy wife, mistress of the largest house in Los Angeles (70,000 square feet when you count the attic) is at the heart of Stories from Candyland. The life Candy created for her family—her husband and children Tori and Randy—was fabulous, over-the-top, and often magical. So what if California Christmases don't come with snow? Let's make some on the tennis court! How do we take a cross-country family vacation with a dad who doesn't fly? By private train car, of course (with an extra for the fifty-two pieces of luggage). The kids want to dress up for Halloween? No problem, why not call in Nolan Miller to design their costumes? Candy had a hand in some of the most beloved television shows of all time (she once stopped production on "Dynasty" because Krystle Carrington's engagement ring was not spectacular enough), has entertained half of Hollywood in epic fashion, and lives an enviable life. But under all the fun and showmanship lies a more interesting character, still wrestling with some of the insecurities of her ingénue self. Oprah threw her into a major panic with a discussion of hoarding. A lifelong humming habit evolved as a unique coping mechanism. And there's nothing like being defined as, "well, you know, complicated" by your daughter on television and in her own book. Stories from Candyland sparkles with glamour and grand gestures. But it also satisfies with some more intimate Candy concerns: why being a perfect wife and mother was so important to her, how cooking and cleaning can keep the home fires burning, why collections matter, and whether dogs are better judges of people than people are. Visit Candyland in these pages and get a glimpse of a generous, glittering world revealing many of its surprising and funny secrets for the first time.

An Edible History of Humanity

Author: Tom Standage

Publisher: Atlantic Books Ltd

ISBN: 1782391657

Category: History

Page: 300

View: 8554

Throughout history, food has done more than simply provide sustenance. It has acted as a tool of social transformation, political organization, geopolitical competition, industrial development, military conflict and economic expansion. In An Edible History of Humanity Tom Standage serves up a hugely satisfying account of ways in which food has, indirectly, helped to shape and transform societies around the world. It is a dazzling account of gastronomic revolutions from pre-history to the present.

Character Design for Mobile Devices

Author: NFGMan

Publisher: Gulf Professional Publishing

ISBN: 9780240808086

Category: Computers

Page: 191

View: 6119

Mobile gaming on cell phones and portable consoles is a huge business, and many characters have become design icons. However, the physical limitations of these small screens, and the technological challenges of different gaming platforms, mean that designers have had to become experts at creating characters with just a few points of light. Creating art for these devices is a completely different process than used when creating art for highly sophisticated 3D games. The difference between pixel art and art created for 3D games is two-fold: there are practical considerations that must be addressed as well as aesthetic considerations. This book will cover both subjects as well as examining the evolution of gaming graphics--explaining the significance of the changes we've seen in game artistry and what we can learn from examining successful icons and graphics created in the past. Character Design for Mobile Devices looks at the techniques, the inspiration, the technologies, and the creative challenges behind designing characters with only a few pixels at your disposal. Filled with: *Practical and inspirational tutorials that enable you to clearly understand the processes involved in creating art for mobile devices *Timely and inspirational information *Features over 400 full-color images to inspire and instruct