Fantasy Sports and the Changing Sports Media Industry

Media, Players, and Society

Author: Nicholas David Bowman,John S. W. Spinda,Jimmy Sanderson

Publisher: Lexington Books

ISBN: 1498504892

Category: Language Arts & Disciplines

Page: 314

View: 5628

This edited collection examines how fantasy sports play has established a prominent and promising foothold in the larger sports ecology. Often considered an isolated activity for the hardcore sports fan, fantasy sports play have since been incorporated into sports broadcasting and editorial coverage, sports marketing and promotions, and even into the very sports themselves with athletes and teams using the activities to draw fans further into the sports experience. This edited collection invites leading scholars and sports professionals from several different fields to share historical and emerging perspectives on the importance of fantasy sports as an artifact of theoretical and empirical importance to larger issues of sport and society. \

Exploring the Rise of Fandom in Contemporary Consumer Culture

Author: Lu Wang, Cheng

Publisher: IGI Global

ISBN: 1522532218

Category: Business & Economics

Page: 300

View: 1228

Every company wants their business to have a strong, loyal following, but achieving this feat can be a challenge. Examining the growth of fandom popularity in modern culture can provide insights into consumer trends and patterns. Exploring the Rise of Fandom in Contemporary Consumer Culture is an innovative scholarly resource that offers an in-depth discussion on the soaring popularity of fan communities and how these followers serve a larger purpose in a consumer-driven society. Highlighting applicable topics that include brand loyalty, fan perceptions, social media, and virtual realities, this publication is ideal for business managers, academicians, students, professionals, and researchers that are interested in learning more about how fan behavior can impact the economic environment.

Sport Beyond Television

The Internet, Digital Media and the Rise of Networked Media Sport

Author: Brett Hutchins,David Rowe

Publisher: Taylor & Francis

ISBN: 1136321101

Category: Social Science

Page: 254

View: 2117

Television is no longer the only screen delivering footage and news to people about sport. Computers, the Internet, Web, mobile and other digital media are increasingly important technologies in the production and consumption of sports media. Sport Beyond Television analyzes the changes that have given rise to this situation, combining theoretical insights with original evidence collected through extensive research and interviews with people working in the media and sport industries. It locates sports media as a pivotal component in online content economies and cultures, and counteracts the scant scholarly attention to sports media when compared to music, film and publishing in convergent media cultures. An expanding array of popular sports media – industry, user, club, athlete and fan produced – is now available and accessible in networked digital communications environments. This change is confounding the thinking of major sports organizations that have lived off the generous revenue flowing from exclusive broadcast contracts with free-to-air and subscription television networks for the last five decades. These developments are creating commercial and policy confusion, particularly as sports audiences and the advertising market fragment in line with the proliferation of niche channels and sources of digital sports media. Chapters in this title examine the shift from broadcast to online sports media markets, the impact of social networking platforms like Twitter and Facebook, evolving user and fan practices, the changing character of sports journalism, and the rise of sports computer gaming. Each chapter traces the socio-cultural implications of trends and trajectories in media sport.

Daily Fantasy Sports

Author: Jay Correia

Publisher: BookBaby

ISBN: 1483566374

Category: Sports & Recreation

Page: 204

View: 2039

The businesses of the Fantasy Sports Trade Association have helped propel one of America’s most beloved pastimes into a 26 billion dollar industry. The advent of daily fantasy sports has created thousands of jobs, raised millions in tax dollars, and has given consumers endless ways to play fantasy sports. Unfortunately, all that may be coming to an end if the government and special interest groups have their way. Daily Fantasy Sports, the book, explores the impact of fantasy sports in America today. Take a stroll in fantasyland and discover everything there is to know about daily fantasy sports. Learn about the legal challenges, how we got in this mess, and what choices the industry now faces in order to save fantasy sports. The author helps you connect the dots, all while keeping you entertained with thoughtful quotes, tips on how to play, and more. Chapters include: Chapter 1 - "It's a Game of Skill" - explore how daily fantasy games are truly are a game of skill. Chapter 2 - "Las Vegas & The Silver Bullet" - see how Vegas is responsible for the legal mess. Chapter 3 - "The Sharks & Players" - numbers, demographics, and the shark problem. Chapter 4 - "It's the Economy Stupid" - how the government can't get out of its own way. Chapter 5 - "The Technology Cat Mouse Game" - predictions about the future and how DFS will evolve. Chapter 6 - "The Types of Daily Fantasy Games" - learn about all the different gameplay styles. Chapter 7 - "How to be Good at Fantasy Sports" - tips, insight, and advice on how to up your game. Chapter 8 - "Behind the Scenes Magic" - explore the businesses that make fantasy sports what it is today. Chapter 9 - "Thoughts from the Industry" - see what industry insiders have to say about fantasy sports. Chapter 10 - "Freedom with Responsibility" - why free market principals are all we need. Chapter 11 - "Keep Fighting the Good Fight" - what we can do to combat the downfall of DFS. The author's collective knowledge of the fantasy sports industry is virtually unparalleled, giving readers an in depth look at daily fantasy sports they won't find anywhere else. His involvement with a variety of industry operators, attorneys, and FSTA businesses places him in a net neutral position that allows readers to see the industry for what it really is. Fantasy sports players and industry insiders alike have sang high praises about this one of a kind book on daily fantasy sports.

The Fantasy Sport Industry

Games within Games

Author: Andrew C. Billings,Brody J. Ruihley

Publisher: Routledge

ISBN: 1136318054

Category: Sports & Recreation

Page: 166

View: 5998

Fantasy sport has become big business. Recent estimates suggest that there as many as 33 million fantasy sport participants in the US alone, spending $3bn annually, with many millions more around the world. This is the first in-depth study of fantasy sport as a cultural and social phenomenon and a significant and growing component of the contemporary sports economy. This book presents an overview of the history of fantasy sport and its close connection to innovations in sports media. Drawing on extensive empirical research, it offers an analysis of the demographics of fantasy sport, the motivations of fantasy sport players and their significance as heavy consumers of sport media and as ultra-fans. It also draws cross-cultural comparisons between fantasy sport players in the US, UK, Europe and beyond. The Fantasy Sport Industry examines the key commercial and media stakeholders in the production and development of fantasy sport, and points to new directions for the fantasy sport industry within modern sport business. It is therefore, fascinating reading for any student, scholar or professional with an interest in sports media, sports business, fandom, the relationship between sport and society, or cultural studies.

Sport and the Media

Managing the Nexus

Author: Matthew Nicholson,Anthony Kerr,Merryn Sherwood

Publisher: Routledge

ISBN: 1317690435

Category: Social Science

Page: 304

View: 5414

Successful media relations and a sound communication strategy are essential for all sport organizations. Any successful manager working in sport must have a clear understanding of how the media works, as well as the practical skills to manage the communication process. Now in a fully revised and updated second edition, Sport and the Media: Managing the Nexus is still the only textbook to combine in-depth analysis of the rapidly developing sport media industry with a clear and straightforward guide to practical sport media management skills. The book explains the commercial relationships that exist between key media and sport organisations and how to apply a range of tools and strategies to promote the achievements of sport organisations. This updated edition includes a wider range of international examples and cases, as well as four completely new chapters covering new and social media, managing the media at major sports events, the work of the sports journalist, and the role of the sport media manager. The book's online resources have also been updated, with new lecture slides and teaching notes providing a complete package for instructors. Sport and the Media is an essential textbook for any degree level course on sport and the media, sport media management or sport communication, and invaluable reading for any sport media or sport management practitioner looking to improve their professional skills.

Media Franchising

Creative License and Collaboration in the Culture Industries

Author: Derek Johnson

Publisher: NYU Press

ISBN: 081474348X

Category: Social Science

Page: 291

View: 6173

"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising—a dynamic process in which media workers from different industrial positions shared in and reproduced familiar cultureacross television, film, comics, games, and merchandising. In Media Franchising, Derek Johnson examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. Challenging connotations of homogeneity, Johnson shows how the cultural and industrial logic of franchising has encouraged media industries to reimagine creativity as an opportunity for exchange among producers, licensees, and evenconsumers. Drawing on case studies and interviews with media producers, he reveals the meaningful identities, cultural hierarchies, and struggles for distinction that accompany collaboration within these production networks. Media Franchising provides a nuanced portrait of the collaborative cultural production embedded in both the media industries and our own daily lives.

Developing Successful Social Media Plans in Sport Organizations

Author: Jimmy Sanderson,Christopher Yandle

Publisher: N.A

ISBN: 9781935412977

Category:

Page: 98

View: 3215

Social media platforms have permeated sport at a rapid rate. It is difficult to find an avenue of sport that these communication technologies do not touch. As a result, sport organization personnel have been faced with the challenge of both integrating and optimising social media. (Insert paragraph) Given the rapid proliferation of social media into sport, organizational approaches are varied. Authors Jimmy Sanderson and Christopher Yandle fill the need for a central resource that can link practical examples with academic research to provide a compelling overview of developing successful social media plans for sport organizations. The content within the book will be beneficial to industry professionals as well as be a useful classroom resource for sport management and sport communication faculty and students. As an additional resource, the text also includes case studies and input from athletic administrators, coaches, and athletes.

Podcasting Hacks

Author: Jack D. Herrington

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596100667

Category: Computers

Page: 428

View: 780

Explains how to create a professional-quality Internet radio broadcast, with sections on selecting the right software, creating quality sound, building a show, distributing a podcast, audio editing, videocasting, and more. Original. (Intermediate)

The Sabermetric Revolution

Assessing the Growth of Analytics in Baseball

Author: Benjamin Baumer,Andrew Zimbalist

Publisher: University of Pennsylvania Press

ISBN: 0812209125

Category: Sports & Recreation

Page: 208

View: 7425

From the front office to the family room, sabermetrics has dramatically changed the way baseball players are assessed and valued by fans and managers alike. Rocketed to popularity by the 2003 bestseller Moneyball and the film of the same name, the use of sabermetrics to analyze player performance has appeared to be a David to the Goliath of systemically advantaged richer teams that could be toppled only by creative statistical analysis. The story has been so compelling that, over the past decade, team after team has integrated statistical analysis into its front office. But how accurately can crunching numbers quantify a player's ability? Do sabermetrics truly level the playing field for financially disadvantaged teams? How much of the baseball analytic trend is fad and how much fact? The Sabermetric Revolution sets the record straight on the role of analytics in baseball. Former Mets sabermetrician Benjamin Baumer and leading sports economist Andrew Zimbalist correct common misinterpretations and develop new methods to assess the effectiveness of sabermetrics on team performance. Tracing the growth of front office dependence on sabermetrics and the breadth of its use today, they explore how Major League Baseball and the field of sports analytics have changed since the 2002 season. Their conclusion is optimistic, but the authors also caution that sabermetric insights will be more difficult to come by in the future. The Sabermetric Revolution offers more than a fascinating case study of the use of statistics by general managers and front office executives: for fans and fantasy leagues, this book will provide an accessible primer on the real math behind moneyball as well as new insight into the changing business of baseball.

Sports Fans, Identity, and Socialization Exploring the Fandemonium

Author: Adam C. Earnheardt,Paul M. Haridakis,Barbara S. Hugenberg

Publisher: Lexington Books

ISBN: 0739146238

Category: SOCIAL SCIENCE

Page: 301

View: 4091

Identity and socialization among sports fans are burgeoning areas of study among a growing cadre of scholars in the social sciences and beyond. Sports Fans, Identity, and Socialization, edited by Adam C. Earnheardt, Paul Haridakis, and Barbara Hugenberg, is an eclectic collection of new studies from accomplished and emerging scholars in the fields of communication, business, geography, kinesiology, psychology, and more, who employ a wide range of methodologies including quantitative, qualitative, and critical analyses.

Synthetic Worlds

The Business and Culture of Online Games

Author: Edward Castronova

Publisher: University of Chicago Press

ISBN: 9780226096261

Category: Business & Economics

Page: 332

View: 9975

With more than five million active players worldwide, online games have become too big to ignore.

Fantasy Sports, Real Money

Author: Bill Ordine

Publisher: N.A

ISBN: 9781935396659

Category: Games & Activities

Page: 304

View: 1506

Author Bill Ordine traces the background of the federal law that opened the door for the billion-dollar play-for-money sports-contest industry, shows how to get into the game and compete, what strategies the pros use, and provides case studies from players who've won millions. This is the first DFS book, to cover football, baseball, basketball, hockey, and even golf, with game plans for setting lineups, maximizing value within the salary cap, finding pricing inefficiencies, playing against (or avoiding) experts, and identifying overlays, as well as many other angles being used right now to get the money in this sports-betting offshoot.

Raising the Stakes

E-Sports and the Professionalization of Computer Gaming

Author: T. L. Taylor

Publisher: MIT Press

ISBN: 0262300478

Category: Games & Activities

Page: 332

View: 7798

Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Afrofuturism

The World of Black Sci-Fi and Fantasy Culture

Author: Ytasha Womack

Publisher: Chicago Review Press

ISBN: 1613747993

Category: Social Science

Page: 224

View: 1272

Comprising elements of the avant-garde, science fiction, cutting-edge hip-hop, black comix, and graphic novels, Afrofuturism spans both underground and mainstream pop culture. With a twofold aim to entertain and enlighten, Afrofuturists strive to break down racial, ethnic, and all social limitations to empower and free individuals to be themselves. This book introduces readers to the burgeoning artists creating Afrofuturist works, the history of innovators in the past, and the wide range of subjects they explore. From the sci-fi literature of Samuel Delaney, Octavia Butler, and NK Jemison to the musical cosmos of Sun Ra, George Clinton, and the Black Eye Peas Will.i.am, who debuted "Reach for the Stars" on Mars, to the visual and multimedia artists inspired by African Dogon myths and Egyptian deities. Topics range from the “alien” experience of blacks in America to the “wake up” cry peppering sci-fi literature, sermons, and activism. Interviews with rappers, composers, musicians, singers, authors, comic illustrators, painters, and DJs, as well as Afrofuturist professors, will provide a firsthand look at this fascinating movement. Ytasha L. Womack is a filmmaker, futurist and the author of Post Black: How a New Generation is Redefining African American Identity and the coeditor of Beats Rhymes and Life: What We Love and Hate About Hip Hop. She is also the creator of the Rayla 2212 sci fi/multimedia series and author of 2212: Book of Rayla. She lives in Chicago.

Fantasy Girls

Gender in the New Universe of Science Fiction and Fantasy Television

Author: Elyce Rae Helford

Publisher: Rowman & Littlefield

ISBN: 9780847698356

Category: Performing Arts

Page: 273

View: 8710

A new collection on women in American television in the 90s uncovers a cultural obsession with tough yet sexy heroines in mythical pasts, the "girl power" present, and utopic futures. Xena, Buffy, Sabrina, and a host of other characters have become household words, as well as icons of pop culture 'feminism.' Their popularity makes for successful programming, however, how much does this trend truly represent a contemporary feminist breakthrough? And what does it mean for feminism in the next few decades? Fantasy Girls: Navigating the New Universe of Science Fiction and Fantasy Television seeks to explore as well as challenge the power and the promises of this recent media phenomenon. Such TV programming offers the exciting opportunity to rethink established gender norms, but how far is it really pushing the limits of the status quo? Amidst the exuberant optimism of fanzines and doting fan websites, the contributors to this volume endeavor to provide us with a much needed critical analysis of this contemporary trend. These essays explore the contradictions and limitations inherent in the genre, forcing readers to take a fresh and critical look through a variety of lenses including girl power, postfeminism, cyborg feminism, disability politics, queer studies, and much more. Programs covered are Babylon 5, Buffy the Vampire Slayer, Disney's Cinderella, Lois and Clark, Mystery Science Theater 3000, Sabrina the Teenage Witch, Star Trek: Voyager, The X-Files, Third Rock from the Sun, and Xena: Warrior Princess.

The Routledge Companion to Screen Music and Sound

Author: Miguel Mera,Ronald Sadoff,Ben Winters

Publisher: Taylor & Francis

ISBN: 131739898X

Category: Music

Page: 634

View: 6187

The Routledge Companion to Screen Music and Sound provides a detailed and comprehensive overview of screen music and sound studies, addressing the ways in which music and sound interact with forms of narrative media such as television, videogames, and film. The inclusive framework of "screen music and sound" allows readers to explore the intersections and connections between various types of media and music and sound, reflecting the current state of scholarship and the future of the field. A diverse range of international scholars have contributed an impressive set of forty-six chapters that move from foundational knowledge to cutting edge topics that highlight new key areas. The companion is thematically organized into five cohesive areas of study: Issues in the Study of Screen Music and Sound—discusses the essential topics of the discipline Historical Approaches—examines periods of historical change or transition Production and Process—focuses on issues of collaboration, institutional politics, and the impact of technology and industrial practices Cultural and Aesthetic Perspectives—contextualizes an aesthetic approach within a wider framework of cultural knowledge Analyses and Methodologies—explores potential methodologies for interrogating screen music and sound Covering a wide range of topic areas drawn from musicology, sound studies, and media studies, The Routledge Companion to Screen Music and Sound provides researchers and students with an effective overview of music’s role in narrative media, as well as new methodological and aesthetic insights.

Defining Sport Communication

Author: Andrew C. Billings

Publisher: Taylor & Francis

ISBN: 1317437926

Category: Language Arts & Disciplines

Page: 356

View: 5591

Defining Sport Communication is a comprehensive resource addressing core topics and issues, including humanistic, organizational, relational, and mediated approaches to the study of sport communication. It provides foundational work in sport communication for students and scholars, reflecting the abundance of research published in recent years and the ever-increasing interest in this area of study. Bringing together scholars from various epistemological viewpoints within communication, this volume provides a unique opportunity for defining the breadth and depth of sport communication research. It will serve as a seminal reference for existing scholarship while also providing an agenda for future research.

Understanding Disney

The Manufacture of Fantasy

Author: Janet Wasko

Publisher: John Wiley & Sons

ISBN: 0745669042

Category: Social Science

Page: 272

View: 7187

Since the 1930s the Walt Disney Company has produced characters, images, and stories which have captivated audiences around the world. How can we understand the appeal of Disney products? What is it about the Disney phenomenon that attracts so many children as well as adults? In this major new book, Janet Wasko examines the processes by which the Disney company - one of the largest media and entertainment corporations in the world - manufactures the fantasies which enthrall millions. She analyses the historical expansion of the Disney empire, examines the content of Disney's classic films, cartoons and TV programs and shows how they are produced, considering how some of the same techniques have been applied to the Disney theme parks. She also discusses the reception of Disney products by different kinds of audiences. By looking at the Disney phenomenon from a variety of perspectives, she provides a fresh and comprehensive account of one of the most significant media and cultural institutions of our time. This important book by a leading scholar of the entertainment industries will be of great interest to students in media and cultural studies and will appeal to a wide readership.