Digital Compositing for Film and Video

Author: Steve Wright

Publisher: Taylor & Francis

ISBN: 1136056939

Category: Performing Arts

Page: 513

View: 4478

This practical, hands-on guide addresses the problems and difficult choices that professional compositors face on a daily basis. You are presented with tips, techniques, and solutions for dealing with badly shot elements, color artifacts, mismatched lighting and other commonly-faced compositing obstacles. Practical, in-depth lessons are featured for bluescreen matte extraction, despill operations, compositing operations, as well as color-correction. The book is presented entirely in an application-agnostic manner, allowing you to apply lessons learned to your compositing regardless of the software application you are using. The DVD contains before and after examples as well as exercise files for you to refine your own techniques on. New to the 3rd edition is an entirely new chapter entitled 'CGI Compositing Techniques', covering how the modern CGI production pipeline is now pushing many tasks that used to be done in the 3D department into the compositing department. All technological changes that have occurred between now and the publication of the 2nd edition are covered, as well as new media on the DVD and corresponding lessons within the book.

Digital Video für Dummies

Author: Martin Doucette

Publisher: Wiley-VCH

ISBN: 9783527701056

Category: Computers

Page: 312

View: 8404

Digital Video ist nicht schwerer als das bekannte analoge Videofilmen. Doch bevor man anfängt, muss man doch einige Fragen beachten: welches Kamerasystem wähle ich, was braucht mein Computer an Hardware und Softwareteilen? Dieses Buch beantwortet von der Auswahl des Kamerasystems, der Schnittstellenkarte und der Computersoftware alle Fragen des angehenden Meisterregisseurs. Aber nicht nur das: auch die kreative Gestaltung eines Films und das Handwerkszeug der Kameramänner werden vermittelt.

The Art and Science of Digital Compositing

Techniques for Visual Effects, Animation and Motion Graphics

Author: Ron Brinkmann

Publisher: Morgan Kaufmann

ISBN: 0080879268

Category: Computers

Page: 704

View: 7116

The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images! "At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows - linear thinking which will help you become deft and successfully tackle any shot." --Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic "Ron Brinkman's book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks." --Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike. 17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith. Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more! All disc-based content for this title is now available on the Web. 17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith. Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!

Compositing Visual Effects

Essentials for the Aspiring Artist

Author: Steve Wright

Publisher: CRC Press

ISBN: 1136039228

Category: Performing Arts

Page: 330

View: 7340

Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time

Film-Design

Visual Effects für Kino und Fernsehen

Author: Herbert Gehr,Stephan Ott

Publisher: N.A

ISBN: N.A

Category: Cinematography

Page: 315

View: 8437


Visual Effects

Filmbilder aus dem Computer

Author: Barbara Flückiger

Publisher: N.A

ISBN: N.A

Category: Cinematography

Page: 528

View: 3189


Fight Club

Roman

Author: Chuck Palahniuk

Publisher: Goldmann Verlag

ISBN: 3894808357

Category: Fiction

Page: 256

View: 3000

Sie sind jung, sie sind stark – und sie sind gelangweilt: Normale, berufstätige Männer und Familienväter auf der Suche nach einem Mittel gegen die Leere in ihrem Leben. Sie treffen sich auf Parkplätzen und in Kellern von Bars, um mit nackten Fäusten gegeneinander zu kämpfen. Der Anführer dieser „Fight Clubs“ ist Tyler Durden, und er ist besessen von dem Plan, furchtbare Rache an einer Welt zu nehmen, in der es keine menschliche Wärme mehr gibt ...

Motion Tracking und Compositing

Integration von freigestellten 2-D-Realfilmobjekten durch Motion Tracking in Aufnahmen mit bewegter Kamera

Author: Philipp Pflüger

Publisher: GRIN Verlag

ISBN: 3640177754

Category: Performing Arts

Page: 131

View: 1107

Bachelorarbeit aus dem Jahr 2008 im Fachbereich Medien / Kommunikation - Film und Fernsehen, Note: 1,0, Fachhochschule Kiel (Multimedia Production), 21 Quellen im Literaturverzeichnis, Sprache: Deutsch, Abstract: Jeder kennt Filme, in denen Doppelgänger oder Riesenbabys zu sehen sind. Diese Motive existieren jedoch nur im Film bzw. in unserer Interpretation der einzelnen Bilder. So können wenige Darsteller vervielfacht werden, um als große Armee interpretiert zu werden. Dazu werden Realfilmaufnahmen miteinander kombiniert, dass die Wirkung entsteht, als wären sie von einer realen Kamera als Gesamtheit aufgezeichnet wurden. Komplikationen ergeben sich allerdings, wenn sich die Kamera bewegt. Ziel dieser Arbeit ist, herauszufinden, wie weit Software (Motion Tracking) dieses Problem lösen kann. Für die vorliegende Arbeit konnte ich keine Literatur ausfindig machen, die sich konkret mit diesem Thema befasst. Ebenso existiert aus meiner Sicht bisher nur ein alternativloses Hardware- System (Motion Control). Diese Arbeit soll beweisen, dass ein softwarebasiertes System bei bestimmten Anwendungsbereichen funktioniert. Gleichzeitig werden jedoch die Grenzen aufgezeigt. Ich bin davon überzeugt, dass sich hier ein lohnendes Thema für die zukünftige Forschung aufmacht. Mit dieser Arbeit möchte ich einen Weg vorstellen, Filme wirtschaftlicher herzustellen bzw. für den semi-professionellen Einsatz zu ermöglichen.

STAR WARS The Old Republic. Betrogen

Videogameroman

Author: Paul S. Kemp

Publisher: N.A

ISBN: 9783833222498

Category:

Page: 315

View: 5987

Unsere Zeit ist gekommen. Über 300 Jahre lang rüsteten wir uns in den Schatten; wir wurden immer stärker, während ihr euch und euer Volk in Sicherheit wähntet. Ihr dachtet, ihr wäret die Führer der Republik - doch ihr wurdet getäuscht. Verraten von der Dunklen Seite der Macht, mit deren Hilfe wir euch mit Blindheit schlugen. Ihr wurdet betrogen - und nun wird eure Republik fallen. Basierend auf dem fesselnden Star Wars-Onlinegame von BioWare und LucasArts. Vom New York Times-Bestsellerautor Paul S. Kemp (Star Wars: Gegenwind).

Es

Roman

Author: Stephen King

Publisher: Heyne Verlag

ISBN: 3641053579

Category: Fiction

Page: 1536

View: 3809

Das Böse in Gestalt eines namenlosen Grauens In Derry, Maine, schlummert das Böse in der Kanalisation: Alle 28 Jahre wacht es auf und muss fressen. Jetzt taucht »Es« wieder empor. Sieben Freunde entschließen sich, dem Grauen entgegenzutreten und ein Ende zu setzen. Stephen Kings Meisterwerk über die Mysterien der Kindheit und den Horror des Erwachsenseins. »Ein Meilenstein der amerikanischen Literatur.« Chicago Sun-Times

Ein Lidschlag, ein Schnitt

die Kunst der Filmmontage

Author: Walter Murch

Publisher: N.A

ISBN: 9783895811098

Category:

Page: 147

View: 2278

Ein Lidschlag. Ein Schnitt. ist ein lebendiger, vielschichtiger und anregender Essay des gefeierten Film-Cutters Walter Murch über Filmschnitt und beginnt mit der grundlegenden Frage: Warum funktionieren Schnitte? Murch führt dem Leser anschaulich und unterhaltsam die ästhetischen und praktischen Probleme des Filmschnitts vor. Aus Erfahrung spricht er über Themen wie Kontinuität und Diskontinuität beim Schneiden; Traum und Wirklichkeit; Kriterien für einen guten Schnitt; den Lidschlag als emotionaler Schnitt; den digitalen Schnitt und vieles mehr. >Dies ist kein Lehrbuch über die Technik des Schneidens. Es beschäftigt sich mit den künstlerischen - und einigen technischen - Gründen, warum ich bestimmte Dinge tue und - basierend auf meiner Erfahrung - wie ich das meiste aus dem Prozeß des kreativen Schneidens heraushole.

Nuke 101

Professional Compositing and Visual Effects

Author: Ron Ganbar

Publisher: Peachpit Press

ISBN: 0133805700

Category: Computers

Page: 400

View: 4883

This start-to-finish, complete guide to Nuke will give you the foundations on the state-of-the-art visual effects software used by professionals in the film and television industries. Along with the hard-won advice and techniques from expert compositor and teacher Ron Ganbar, each chapter covers a complete lesson in the fundamentals, with step-by-step instructions included so you can easily follow along and start using the program right away. The projects used throughout the book are based on real-world examples of professional productions and project files are included with each chapter so you can work through all the examples. After discovering how to use the tools and understanding the compositing workflow, you’ll learn about basic and advanced compositing techniques, color correction, RotoPaint, keying, and tracking, as well as more advanced topics such as CGI and the 3D engine. In addition, you’ll learn about: • Working with nodes and process trees • Using CGI passes in Nuke to control 3D render looks • Camera Tracking techniques to combine 2D and 3D elements • Camera Projection to turn a single frame into moving images • Gizmos and all about creating your own tools in Nuke • Stereoscopic compositing Ron Ganbar has been a compositor since 1996 and visual effects instructor since 2001. He currently works on a variety of projects as a gun for hire as compositor, consultant, VFX supervisor, and trainer. Ron was made a “Teacher’s Trainer” by Apple for Shake in 2005 and has written, taught, and evaluated courses for the National Film and Television School, Apple, Peachpit Press, Westminster University, and others. "As both a talented compositor (with years of in-the-trenches experience) and an excellent teacher, Ron Ganbar has the unique ability to make even the most difficult concepts crystal clear. If you want to get up and running with Nuke as quickly as possible then start by buying this book!" —Ron Brinkmann, author of The Art and Science of Digital Compositing

Allein in der Wildnis

Author: Gary Paulsen

Publisher: CARLSEN Verlag

ISBN: 3646920114

Category: Juvenile Fiction

Page: 160

View: 2332

Brian ist zwölf Jahre alt und seine Eltern sind geschieden. Er sitzt in einem kleinen Flugzeug und weiß nicht, ob er sich auf den Sommer bei seinem Vater freuen soll. Plötzlich erleidet der Pilot einen Herzinfarkt und stirbt, Brian ist allein am Himmel, vor sich Instrumente, mit denen er nicht umgehen kann, im Herzen die Gewissheit des Todes. Und dann kommt der Absturz. Doch Brian überlebt und es beginnt eine wahre Robinsonade. Er "erfindet" das Feuer neu, den Bau eines Unterschlupfs, er fertig Pfeil und Bogen ...

Animation Writing and Development

From Script Development to Pitch

Author: Jean Ann Wright

Publisher: Taylor & Francis

ISBN: 1136144056

Category: Art

Page: 360

View: 376

The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.

Lighting & Rendering

3D-Grafiken meisterhaft beleuchten - Realistische Texturen entwickeln

Author: Jeremy Birn

Publisher: Pearson Deutschland GmbH

ISBN: 9783827329417

Category:

Page: 413

View: 4069


Fix It In Post

Solutions for Postproduction Problems

Author: Jack James

Publisher: Taylor & Francis

ISBN: 1136138056

Category: Art

Page: 248

View: 2326

This book provides an array of concise solutions to the wide variety of problems that are faced by postproduction artists in the post process. With an application-agnostic approach, it gives proven, step-by-step methods to solving the most frequently encountered postproduction problems. Also included is access to a free, password-protected website that features application-specific resolutions to the problems presented, with fixes for working in Apple's Final Cut Studio suite, Avid's Media Composer, Adobe Premiere Pro, as well as other applications. Lessons are enhanced through eye-catching 4 color illustrations throughout. Solutions are provided for common audio, video, digital, editorial, color, timing and compositing problems, such as, but not limited to: * automated dialogue replacement, adjusting sync, and correcting pitch * turning SD into HD (and vice-versa) and restoration of old film for video * removing duplicate frames, repairing corrupt frames, and anti-aliasing * maintaining continuity, removing soft cuts, and troubleshooting timecodes * adding vignettes, removing color casts, and legalizing color * speeding shots up or slowing shots down, and smoothing timelapse * reframing shots, sky replacement, and object addition or removal The book is presented in a "cookbook" format, allowing you to reference your exact problem in the TOC or index, go to that section, and immediately implement the solution featured.