Dark Ages Mage

Author: Bill Bridges,Kraig Blackwelder,David Bolack,Stephen Michael Dipesa,Mur Lafferty,James Maliszewski,John Maurer,Tara Maurer,Matthew McFarland

Publisher: White Wolf Pub

ISBN: 9781588464040

Category: Games

Page: 239

View: 3729

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White Wolf -

Dark Ages

Author: Source Wikia

Publisher: University-Press.org

ISBN: 9781230853475

Category:

Page: 40

View: 7104

This book consists of articles from Wikia or other free sources online. Pages: 38. Chapters: Dark Ages: Fae, Dark Ages: Inquisitor, Dark Ages: Mage, Dark Ages: Vampire, Dark Ages: Werewolf, Dark Ages books, Dark Ages glossary, Dark Ages books, Dark Ages Storyteller Companion, Demesne, Order of the Poor Knights of the Passion of the Cross of Acre, Players Guide to High Clans, Players Guide to Low Clans, Right of Princes, Road of Heaven, Road of Kings, Road of Sin, Road of the Beast, Dark Ages books, Endowment, Order of the Poor Knights of the Passion of the Cross of Acre, Dark Ages books, Fellowship, Fount, Messianic Voices, Old Faith, Baronies of Avalon, Dark Ages books, Dark Ages Storyteller Companion, Demesne, Gesu, High Clan, Low Clan, Mary the Black, Michael, Path, Players Guide to High Clans, Players Guide to Low Clans, Right of Princes, Road, Road of Heaven, Road of Kings, Road of Sin, Road of the Beast, Via Adversarius, Via Bestiae, Via Caeli, Via Consuasor, Via Crudelitas, Via Diabolis, Via Equitum, Via Humanitatis, Via Mercator, Via Mutationis, Via Noctis, Via Ossium, Via Paradoxi, Via Peccati, Via Quiritare, Via Regalis, Via Sanguinus, Via Serpentis, Via Tyrannus, Via Voluptarius, Dark Ages books, Dark Ages Storyteller Companion, Players Guide to High Clans, Players Guide to Low Clans, Right of Princes, Road of Heaven, Road of Kings, Road of Sin, Road of the Beast, Demesne, Order of the Poor Knights of the Passion of the Cross of Acre. Excerpt: The World of Darkness in a Dark Medieval setting. White Wolf Publishing began the Dark Ages line in 2002, for several games, that included: For books of this time period released before the Dark Ages line, see Vampire: The Dark Ages books The Dark Ages Storyteller Companion extends the information offered in the Dark Ages: Vampire Rulebook by adding information that is primarily for storytellers. Included are information on bloodlines, minor Roads not offered in the first book, and rules on mass combat. From...

Battlemage

Tage des Krieges

Author: Stephen Aryan

Publisher: Piper ebooks

ISBN: 3492969224

Category: Fiction

Page: 520

View: 5099

Die Welt, die Stephen Aryan kreiert, ist hart und erbarmungslos. Ein irrer König überzieht das Land mit Krieg. Sein Lieblingsspielzeug im Vernichtungsfeldzug ist ein größenwahnsinniger Hexenmeister, der längst all seine Menschlichkeit verloren hat. Einzig die letzten verbleibenden Kriegsmagier stehen zwischen ihm und dem Herz des Reiches. Doch ihre Zahl ist gering und ihre Reihen wanken, während die einfachen Soldaten in der Schlacht sterben wie die Fliegen. Die Götter interessieren diese sterblichen Schicksale wenig, sich einzumischen ist nicht ihre Art. Doch tatenlos zuzusehen, wie der Glaube an sie immer schwächer wird, können sie sich bald nicht mehr erlauben. Die letzten Tage des Krieges brechen an ...

Origins of the Geomancer

Author: J.L. Connew

Publisher: Xlibris Corporation

ISBN: 146284930X

Category: Fiction

Page: 637

View: 7917

In the year 2020, New Yorkborn arcana-archaeologist Russell Samway discovers the Staff of the Great Geomancer, a magical artefact that once belonged to one of the most powerful earth elementalists in history at an archaeological dig in England whilst under the onslaught of a small horde of merciless undead. Half the globe away, a group of individuals with unique skills and abilities is on their way to thwart an evil shamans machinations in Indonesia. Surviving his ordeal in England against the merciless undead, Russell returns to New York to enrol at a prestigious school of magic and befriends the group of unique individuals who thwart the evil shamans nefarious scheme in Indonesia. Between the demons, undead, and juvenile shoplifters they come across, Russell slowly gets to know these mysterious individuals, who, alone, struggle to bring down one of the worlds most powerful secret societies during their long quest for ancient artefacts.

Drachenreiter

Author: Cornelia Funke

Publisher: Dressler Verlag

ISBN: 3862722856

Category: Juvenile Fiction

Page: 448

View: 1603

Eine abenteuerliche Reise liegt vor Lung, dem silbernen Drachen, und seinen Begleitern, dem Koboldmädchen Schwefelfell und dem Waisenjungen Ben. Sie sind auf der Suche nach einem sicheren Ort für Lungs Artgenossen, für die es in der Menschenwelt keinen Platz mehr zu geben scheint. Lung setzt seine ganze Hoffnung auf den sagenumwobenen "Saum des Himmels". Dort, irgendwo zwischen den Gipfeln des Himalaya versteckt, soll die ursprüngliche Heimat der Drachen liegen. Noch ahnen die drei jedoch nicht, dass es etwas viel Bedrohlicheres als die Menschen gibt - Nesselbrand den Goldenen, das gefährlichste Drachen jagende Ungeheuer, das die Welt je gesehen hat. Und er ist ihnen auch schon auf der Spur ...

World of Darkness

Geist

Author: Source Wikipedia

Publisher: University-Press.org

ISBN: 9781230590592

Category:

Page: 50

View: 8873

Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 48. Chapters: Geist: The Sin-Eaters, Werewolf: The Forsaken, Changeling: The Lost, Promethean: The Created, Umbra, Mage: The Awakening, Wraith: The Oblivion, Changeling: The Dreaming, Demon: The Fallen, Rage, Camarilla, Hunter: The Vigil, Orpheus, Dark Ages: Fae, Index of World of Darkness articles, Time of Judgment, Dark Ages: Inquisitor, Dark Ages: Mage, Mage: The Sorcerer's Crusade. Excerpt: Geist: The Sin-Eaters is a tabletop roleplaying game and setting for White Wolf Game Studio's World of Darkness line released in August 2009. "Geist," in this context, refers to a spirit to whom a human who has died, binds, resulting in a Sin-Eater. A Geist is a kind of spirit that was once a ghost but has given up their mortal identity. Instead they have become an embodiment of the ideas and imagery of their own deaths. Players portray Sin Eaters who have died and returned to the world of the living. Unlike vampires, however, Sin Eaters (also called the Bound) are not undead, but rather living beings bound to fundamental forces of death. Upon the first death, every Sin Eater is approached by a Geist, an embodiment of an aspect or personification of death. In exchange for being returned to life, Sin Eaters allow the Geist to accompany them, effectively merging into each other in a symbiotic relation with the "human" in control. Upon this return to life, the Bound discover that they can see and interact with the restless shades of the dead, and must choose what to do with their second chance at life. In all instances, Sin Eaters are forced to deal with the dead, whether through altruism, greed, or just the plain fact that the dead will not leave them alone. Every Sin Eater has a Threshold, relating to the way in which they died. Thresholds can be somewhat fluid, depending on what aspect of death the Sin Eater-to-be focused on at the...

The Long Night

Author: Jason Carl,Richard E. Dansky,David Perry

Publisher: White Wolf Pub

ISBN: 9781565045095

Category: Fantasy games

Page: 190

View: 1015

Live action in the nights before the Masquerade. The Long Night takes you into the Dark Medieval world and turns you loose on the stage of your imagination. With information on the clans and bloodlines of Vampire: The Dark Ages, this is the essential resource for Mind's Eye Theatre players and Storytellers who want to rise to the Long Night.

Mind's Eye Theatre Journal

Author: White Wolf Publishing Inc,White Wolf Publishing, Incorporated

Publisher: White Wolf Pub

ISBN: 9781565047846

Category: Games

Page: 80

View: 4047

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.

The dark ages

a series of essays intended to illustrate the state of religion and literature in the ninth, tenth, eleventh and twelfth centuries

Author: Samuel Roffey Maitland

Publisher: N.A

ISBN: N.A

Category: Church history

Page: 520

View: 2236


Mind's Eye Theatre Journal

Author: Bruce Baugh,White Wolf Games Studio,Ken Cliffe,Richard E. Dansky,Jess Heinig,James Stewart,Cynthia Summers,Lindsay Woodcock

Publisher: White Wolf Pub

ISBN: 9781565047808

Category: Games

Page: 80

View: 3153

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.

Dark Mage

Author: Rachel Roberts

Publisher: Open Road Media

ISBN: 1497662206

Category: Juvenile Fiction

Page: 197

View: 7515

Avalon’s days are numbered . . . 4 power crystals are still missing 3 mages have been chosen to find them 2 worlds colliding, one evil, one magical 1 mage will betray them all In the heart of the magic, darkness is growing. Time is running out as Emily, Kara, and Adriane must retrieve the last remaining power crystals to open the Gates of Avalon and save the magic web. But no one told the girls the real secret of the Prophecy—like their enemies, the Spider Witch and the Dark Sorceress, one mage is destined to bond with dark magic. In their most dangerous adventure yet, each mage will be called upon to face her darkest fears. Their courage will be tested, their friendship will be pushed to the limit—and one will become the Dark Mage. Rachel Roberts is the author of the Avalon: Web of Magic series that features a magical and adventurous storyline, with positive messages for young people ages 8–12. The twelve-book series stars three teenage girls and their animal friends, and centers on themes of friendship, triumph over adversity, and love of nature.

Dark Tyrants

A Vampire: The Dark Ages Anthology

Author: Robert Hatch,Justin Achille

Publisher: World of Darkness

ISBN: 9781565048683

Category: Fiction

Page: 254

View: 2925

"Dark, Dark, Darkness... . Walk through the benighted lands of medieval Europe in this anthology of stories based on White Wolf's Vampire: The Dark Ages "RM" . Journey with vampires as they play their deadly games of politics, war and blood. Watch as dynasties rise, religions fall and castles crumble at the poison touch of the undead. Tyrants, Ages, World of Darkness "RM" . This anthology contains stories by many authors well-traveled in the World of Darkness, such as Richard Dansky (Vampire: The Dark Ages game developer), Don Bassingthwaite (As One Dead "TM" ), Richard Lee Byers (Dark Kingdoms "TM" ), Kevin Andrew Murphy (More Essential World of Darkness "TM" contributor), and many more, including John Steele, co-editor of the Vampire Clan Novel series".

Laws of the Hunt

Author: John Wick

Publisher: White Wolf Pub

ISBN: 9781565045057

Category: Games

Page: 181

View: 1434

The World of Darkness is the setting for all of the games in the Storyteller series, and for several fiction books. Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness. Sick of Kindred preying on your city? Sick of Garou and wraiths running riot through your streets? Help is here. Laws of the Hunt provides what you need to hunt down everything from vampires to Risen, changelings to Glass Walkers. You might even live to tell about it. With rules for hunter character creation, and updated and revised Numina, Laws of the Hunt helps humans take back the night.

Exalted Storyteller's Companion

Author: Heather Grove,Dean Shomshank,Adam Tinworth

Publisher: White Wolf Pub

ISBN: 9781588466501

Category: Fiction

Page: 72

View: 8361

It is the second Age of Man, the age before the world turned. The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation? Expanded information on the spirit courts, the other Celestial Exalted, the society and powers of the Dragon-Blooded, and descriptions and statistics for a wide variety of magical devices and wondrous items, all packaged with a Storyteller's screen.

Trinity Field Report

Extrasolar Colonies

Author: John Snead

Publisher: White Wolf Pub

ISBN: 9781565047716

Category:

Page: 24

View: 4057

Hope -- Sacrifice -- Unity A century-and-a-half in the future, humanity has ventured into space, encountering strange alien races and diverse new worlds. Yet in the dawn of this new age, Earth is assaulted by a menace from its past -- twisted, once-human creatures called Aberrants. Humanity's greatest defenders -- men and women gifted with formidable psychic powers -- -- stand against this horrific threat. Armed with psionic abilities and biotechnological enhancements, and aided by mysterious aliens, these guardians hope to fend off the invasion and protect humanity from its own twisted reflection. The setting guide to Earth's lost outposts.

Mind's Eye Theatre Journal

Author: White Wolf,White Wolf Games Studio

Publisher: White Wolf Pub

ISBN: 9781565047778

Category: Fiction

Page: 80

View: 8675

Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The quarterly magazine of new rules, plots and ideas for Mind's Eye.

Book of 3 Circles

Author: Christine Gregory,Deird're Brooks

Publisher: White Wolf Pub

ISBN: 9781588466518

Category: Fiction

Page: 128

View: 6129

It is the second Age of Man, the age before the world turned. The Empire of the Dragon-Blooded -- an invincible colossus -- stands astride the ruins of the First Age. For millennia, the scarlet Empress held the world in her steel grip. But the empress is no more, and the Realm spirals toward chaos and civil war. Its enemies descend -- demon princes, deathlords, skin-changing barbarians and the twisted and inscrutable Fair Folk hammer at the gates. In this time of darkness are reborn the solar Exalted, heroes of legend once slain by the Dragon-Blooded. Will these living legends herald the return of the Golden Age... or the end of creation? The source on magic for Exalted players and Storytellers.