beschreibt beide Konsolen ; Microsoft XBOX 360 und Playstation 3
Publisher: Pearson Deutschland GmbH
Am Abgrund. Das Ende des Zweiten Weltkriegs und der vernichtende Schlag gegen Japan haben nicht nur Euphorie in den Köpfen der Amerikaner hinterlassen. Der geniale Selfmade-Milliardär Andrew Ryan träumt von einem Utopia am Grunde des Meeres, wo Unterdrückung, Doppelmoral und Zensur der Wissenschaft keinen Platz mehr haben. Was schliesslich daraus wurde, ist jedem Spieler der BioShock- Reihe hinlänglich bekannt: Ein einziger Alptraum. Dies ist seine Geschichte.
Roman ; [die offizielle Vorgeschichte zur Videogames-Bestseller-Reihe]
Author: John Shirley
"Presents expert reflections by philosophers (and connoisseurs) on BioShock, the critically acclaimed and immersive video game"--
Irrational Game, Rational Book
Author: Luke Cuddy,William Irwin
Publisher: John Wiley & Sons
Play BioShock 2 and win. Be prepared for anything with this incredible guide featuring a bonus foldout and more!BioShock 2 Signature Series Strategy Guide features a complete step-by-step walkthrough of the entire game. Find detailed maps with the locations of every secret, safe and enhancement, plus a complete breakdown of items and weapons along with tips on how to upgrade your weaponry. Every achievement and trophy is included and expert multi-player tactics will help you dominate online. Plus, includes a bonus foldout and more.Covers PS3, Xbox 360 and PC.
Author: Doug Walsh,Phillip Marcus,BradyGames (Firm)
A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.
From Rapture to Columbia
Author: Nicolas Courcier,Mehdi El Kanafi,Raphaël Lucas
Publisher: Third Editions
Category: Games & Activities
A historical, critical look at the famous videogame franchise BioShock, understanding it through philosophical, ideological and computational interpretations of systems, decisions and 'propaganda'.
Decision, Forced Choice and Propaganda
Author: Robert Jackson
Publisher: John Hunt Publishing
In The Art of BioShock Infinite, delve deeper into the city of Columbia—the fabled floating metropolis that serves as a beacon of technology and achievement for the early 1900s! This deluxe hardcover features production designs and concept illustrations focusing on main characters Booker DeWitt, Elizabeth, and Songbird from the BioShock Infinite video game. See the evolution of Sky-Hooks, Heavy Hitters, the populace of Columbia, Vigors, airships, and much more! * BioShock Infinite won over 75 video game awards, including Best Original Game and Best of Show! * Introduction by creative director Ken Levine.
Author: Julian Murdoch
Publisher: Dark Horse Comics
Get the full BioShock Infinite experience with the complete game walkthrough and guide from BradyGamesBioshock Infinite Signature Series Guide is the complete guide to the newest game in this popular series from 2K Games. Explore every part of BioShock Infinite with illustrated maps and a full campaign walkthrough. Take your game further thanks to tips and tactics for using every weapon and ability at the hardest level and find every collectible with detailed lists and appendices.This game leaves the underwater city of Rapture behind and enters the floating city of Columbia in the year 1912. Play as Booker DeWitt, a man looking for a young girl who has gone missing. Bioshock Infinite Signature Series Guide will show you how to guide Booker past the many dangers he will face, as well as describing character and storyline highlights. Whether you're playing on PS3, Xbox 360 or PC, take your game further with Bioshock Infinite Signature Series Guide from BradyGames.
Author: Doug Walsh,Logan Sharp
The Bioshock series looms large in the industry and culture of video games for its ambitious incorporation of high-minded philosophical questions and retro-futuristic aesthetics into the ultraviolent first-person shooter genre. Beyond the Sea marks ten years since the release of the original game with an interdisciplinary collection of essays on Bioshock, Bioshock 2, and Bioshock Infinite. Simultaneously lauded as landmarks in the artistic growth of the medium and criticized for their compromised vision and politics, the Bioshock games have been the subject of significant scholarly and critical discussion. Moving past well-trodden debates, Beyond the Sea broadens the conversation by putting video games in dialogue with a diverse range of other disciplines and cultural forms, from parenting psychology to post-humanism, from Thomas Pynchon to German expressionist cinema. Offering bold new perspectives on a canonical series, Beyond the Sea is a timely contribution to our understanding of the aesthetics, the industry, and the culture of video games. Contributors include Daniel Ante-Contreras (Miracosta), Luke Arnott (Western Ontario), Betsy Brey (Waterloo), Patrick Brown (Iowa), Michael Fuchs (Graz), Jamie Henthorn (Catawba), Brendan Keogh (Queensland), Cameron Kunzelman (Georgia), Cody Mejeur (Michigan State), Matthew Thomas Payne (Notre Dame), Gareth Schott (Waikato), Karen Schrier (Marist), Sarah Stang (York/Ryerson), Sarah Thorne (Carleton), John Vanderhoef (California State, Dominguez Hills), Matthew Wysocki (Flagler), Jordan R. Youngblood (Eastern Connecticut State), and Sarah Zaidan (Emerson).
Author: Felan Parker,Jessica Aldred
Publisher: McGill-Queen's Press - MQUP
Category: Social Science
With this ultimate game guide, you will learn exactly what you need to know in order to become an expert player and dominate this game! Purchase now and crush your opponents! Become a pro at this game easily today with the help of this guide.
Author: Cris Converse
Category: Games & Activities
This book consists of articles from Wikia or other free sources online. Pages: 96. Chapters: Minerva's Den Radio Messages, Minerva's Den Audio Diaries, Minerva's Den Audio Files, Minerva's Den Characters, Minerva's Den Enemies, Minerva's Den Images, Minerva's Den Locations, Attracting the Looters, A Possible Solution, BioShock 2 Audio Diaries, How to Get Ahead, In Capable Hands, Milk Money, New Bot Models, Nothing But Ashes, Partnership With Porter, Partnership With Porter, Porter's Legacy, Prying Eyes, Reversing ADAM Sickness, Robotic Little Sisters, Second-Class Work, Signal Beacon, Somebody Else's War, Spitfire, Subversives In the Archives, The Man And the Machine, The Predictive Equation, The Thinker's Potential, The Thinker, The Turing Test, The Wager, Thinker Input 1, Thinker Meet Pearl, Unacceptable, Wheels Within Wheels, Andrew Ryan, Audrey Hesselgren, Brent Hudson, Brigid Tenenbaum, Charles Milton Porter, Christopher di Remo, Ernestine Franklin, Evelyn Klein, Felix Birnbaum, Jack McClendon, Johan Mordhagen, Pearl Porter, Reed Wahl, Subject Sigma, The Thinker, BioShock 2 Ammunition, BioShock 2 Gene Tonics, BioShock 2 Loading Screen Quotes, BioShock 2 Locations, BioShock 2 Plasmids, BioShock 2 Weapons, BioShock 2 Xbox 360 and PC Achievements, Drill Dash, Gravity Well, Ion Cell, Ion Laser, Minerva's Den, Nevr-Wet Waterproofing, Rapture, Rapture Businesses, Rapture Storyline, Rapture Timeline, Robotic Little Sisters, Sea Slug, Spitfire, Vacuum Bot, Walkthroughs, Big Daddy, Brute, Brute Splicer, Buttons, Crawler, Heady, Houdini Splicer, Lancer, Little Sister, Reed Wahl, Security Bot, Splicers, Toasty, Minerva's Den, Operations, The Thinker. Excerpt: Location: Minerva's Den, Corporate Offices, on the desk just inside the magnetic lock room. Audio Diaries are the main narrative device of the BioShock series. They were recorded by the citizens of Rapture, either as notes for themselves or as messages for other residents. When the player picks up an Audio Diary h
Minerva's Den Radio Messages, Minerva's Den Audio Diaries, Minerva...
Author: Source Wikia
This book consists of articles from Wikia or other free sources online. Pages: 118. Chapters: BioShock 2 Locations, BioShock 2 Multiplayer Locations, BioShock Locations, Businesses, Location Images, Adonis Luxury Resort, Atlantic Express, Dionysus Park, Fishbowl Diner, Fontaine Futuristics, Imago Fine Arts, Inner Persephone, Jet Postal, Joe's Green Groceries, Journey to the Surface, King Pawn, Kure-All, Little Sister's Orphanage, Outer Persephone, Pauper's Drop, Persephone, Ryan Amusements, Siren Alley, The Lighthouse, The Limbo Room, Arcadia, Chomper's Dental, Cohen's Collection, Dionysus Park, Eve's Garden, Farmer's Market, Fighting McDonagh's, Fontaine's Home for the Poor, Fontaine Fisheries, Fort Frolic, Hephaestus, Imago Fine Arts, Joe's Green Groceries, Kashmir Restaurant, Langford Research Laboratories, Little Sister's Orphanage, Medical Pavilion, Mercury Suites, Multiplayer Apartment, Neptune's Bounty, Pauper's Drop, Pharaoh's Fortune Casino, Point Prometheus, Robertson's Tobaccoria, Silverwing Apiary, Siren Alley, Smuggler's Hideout, Tea Garden, Twilight Fields Funeral Homes, Worley Winery, Apollo Square, Apothecary, Arcadia, Artemis Suites, Chomper's Dental, Dandy Dental, Dr. Steinman's Aesthetic Ideals, Eternal Flame Crematorium, Eve's Garden, Farmer's Market, Fleet Hall, Fontaine's Home for the Poor, Fontaine, Fontaine Fisheries, Footlight Theater, Fort Frolic, Gardner Delux Modern, Hephaestus, Hestia, Jet Postal, Kashmir Restaurant, Kure-All, Langford Research Laboratories, Le Marquis D'Epoque, Little Sister's Orphanage, Medical Pavilion, Mercury Suites, Neptune's Bounty, Olympus Heights, Paddon Meats, Painless Dental, Pharaoh's Fortune Casino, Point Prometheus, Proving Grounds, Rapture's Grand Carnival, Rapture Central Control, Rapture Firing Range, Rapture Records, Robertson's Tobaccoria, Silverwing Apiary, Sinclair Spirits, Sir Prize, Smuggler's Hideout, Surgical Savings, Tea Garden, Tenenbaum's Sanctuary, The Fighting McDonagh's Tavern, The...
Bioshock 2 Locations,Bioshock 2 Multiplayer Locations,Bioshock Locations,Businesses,Location Images,Adonis Luxury Resort, Atlant
Author: Source Wikia