Am Abgrund. Das Ende des Zweiten Weltkriegs und der vernichtende Schlag gegen Japan haben nicht nur Euphorie in den Köpfen der Amerikaner hinterlassen. Der geniale Selfmade-Milliardär Andrew Ryan träumt von einem Utopia am Grunde des Meeres, wo Unterdrückung, Doppelmoral und Zensur der Wissenschaft keinen Platz mehr haben. Was schliesslich daraus wurde, ist jedem Spieler der BioShock- Reihe hinlänglich bekannt: Ein einziger Alptraum. Dies ist seine Geschichte.
Roman ; [die offizielle Vorgeschichte zur Videogames-Bestseller-Reihe]
Author: John Shirley
A unique and extraordinary saga of video games. In just three installments, the BioShock saga made a special place for itself in the hearts of players. These games boast completely unique and extraordinary stories and worlds. The first two installments take place in the underwater city of Rapture. Immersed in the Art Deco style and a 1950s atmosphere, the player advances through an open, intelligent gameplay that encourages creativity and careful use of the resources provided by the surroundings. BioShock Infinite, the third installment, draws us in to explore the floating city of Columbia in a uchronic, steampunk-laden 1912.Third Éditions aims to pay tribute to this hit series—which, despite its short history, has already gained critical acclaim. Dive into this unique volume that explores the games’ origins and provides an original analysis of each installment. Discover a complete analysis of the three installments of the BioSchok Saga! The video game will not have secrets for you anymore ! EXTRACT After years marked by total abstruseness, the early 2000s saw the transition of PC games to the world of consoles. In market terms, game consoles had reached a general-public status, ensuring high popularity—but the PC market put up strong resistance, in particular by selling downloadable games through stores such as Steam. Numerous PC-based developers, such as Warren Spector (Deus Ex, Epie Mickey), Peter Molyneux (Populous, Fable), and of course Ken Levine, began developing for consoles. In the same vein, numerous genres that were typically destined for PC gaming began migrating to consoles. This change certainly had numerous causes, one being Microsoft’s arrival on the console market with Xbox (with architecture close to a PC). In addition, typical inconveniences in PC development were eliminated (games no longer had to be designed for a wide variety of configurations, as a console by nature has a stable internal architecture). Finally, there was the question of pirating—even though it exists on consoles, it is much more common on PCs. As a result, major developers such as Valve Corporation (Portal 2), BioWare (Mass Effect) and Bethesda Softworks (Fallout 4 and Skyrim entered the market, and the general mentality changed. ABOUT THE AUTHORS Nicolas Courcier and Mehdi El Kanafi - Fascinated by print media since childhood, Nicolas Courcier and Mehdi El Kanafi wasted no time in launching their first magazine, Console Syndrome, in 2004. After five issues with distribution limited to the Toulouse region of France, they decided to found a publishing house under the same name. One year later, their small business was acquired by another leading publisher of works about video games. In their four years in the world of publishing, Nicolas and Mehdi published more than twenty works on major video game series, and wrote several of those works themselves: Metal Gear Solid. Hideo Kojima’s Magnum Opus, Resident Evil Of Zombies and Men, and The Legend of Final Fantasy VII and IX. Since 2015, they have continued their editorial focus on analyzing major video game series at a new publishing house that they founded together: Third. Raphaël Lucas - Raphaël has over fifteen years of experience in the world of video game writing. A reader of Tilt and a fan of a renowned French video game journalist AHL, he first pursued a university éducation. After obtaining a master‘s degree in history from the University of Paris 1, he then became a freelancer for PC Team before working for Gameplay RPG and PlayMag. In October 2004, he joined the group Future France and worked for Joypad, PlayStation Magazine, Consoles + and Joystick, not to mention a few other contributions to film magazines. Today, he writes for Jeux Vidéo Magazine as well as the magazine The Game. He is also the co-author of The Legend of Final Fantasy IX.
From Rapture to Columbia
Author: Nicolas Courcier,Mehdi El Kanafi,Raphaël Lucas
Publisher: Third Editions
Category: Games & Activities
beschreibt beide Konsolen ; Microsoft XBOX 360 und Playstation 3
Publisher: Pearson Deutschland GmbH
It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing...and many are desperate to take that freedom back. Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture--the shining city below the sea. But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be...and how it all ended.
Author: John Shirley,Ken Levine
Category: Horror tales
A historical, critical look at the famous videogame franchise BioShock, understanding it through philosophical, ideological and computational interpretations of systems, decisions and 'propaganda'.
Decision, Forced Choice and Propaganda
Author: Robert Jackson
Publisher: John Hunt Publishing
The Ultimate Player’s Guide to Minecraft XBOX Edition Minecraft: These worlds are YOURS! Minecraft is WAY more than a game: it’s an alternate universe of creation, exhilaration, survival, adventure, passion! Don’t enter that universe alone. Take an experienced guide who’ll help you constantly as you learn the secrets of Minecraft on the Xbox 360 and Xbox One! Stephen O’Brien has been obsessing over Minecraft since its earliest betas. He’s seen it all! Now, he’ll take you deep inside craft and mine, cave and menagerie, farm and village. He’ll reveal combat traps and tricks you need to know… teach you enchantments of unimaginable power… help you survive where few dare to go… help you OWN the infinite worlds of Minecraft! Based on the international best-seller of the same name, this book is ideal for Minecrafters of all ages. Quick-start guide for first-night survival to get started NOW Customize your experience: monstrous, peaceful, and more Harvest resources, craft tools and shelters—let there be light Grab your pickaxe: mine iron, gold, diamonds, and redstone Escape (or defeat!) 14 types of hostile mobs Get friendly mobs on your side and build automated farms Brew potions to cure ills, gain superpowers, and throw at enemies Transform your shelter into a palace (or a secret underwater base) Create customized worlds with unique seeds Learn the secrets of redstone devices, and build incredible rail systems Play safely through The Nether and The End Play with up to eight of your friends on Xbox Live, or run in splitscreen mode Stephen O’Brien is an Australian-born writer and entrepreneur now residing in Sydney after too many years in Silicon Valley. He has written more than 30 books, including several best-sellers. O’Brien founded Typefi, the world’s leading automated publishing system, and in his spare time invented a new type of espresso machine called mypressi. He’s a perpetual innovator who remains astounded at the unparalleled creativity Minecraft can engender.
Covers both Xbox 360 and Xbox One Versions
Author: Stephen O'Brien
Publisher: Que Publishing
The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art
Author: Grant Tavinor
Publisher: John Wiley & Sons
"...And the Angel with Television Eyes" explores the region where fantasy meets reality. This surreal journey of self-discovery and transformation at once questions the nature of our world, and redefines it in the context of 21st century pop culture and technology. It takes a writer of John Shirley's talent and audacity to bring together elements as disparate as Shakespeare, Nietzsche, on-line role playing games, soap operas, and classic mythology - binding them together, creating a heady mélange on, above, and below the streets of Manhattan.
Author: John Shirley
Publisher: Start Publishing LLC
Play multi award-winning Bioshock on your PS3 and win! Be prepared for anything with this Signature Series Guide.BioShock PS3 Signature Series Guide features a step-by-step walkthrough of the entire game. Find detailed maps showing the best route to each objective and the locations of every safe, secret and enhancement this strange world holds. You’ll get tips on how to evolve, from the secret powers of plasmids to unlocking genetic potential so you can shock, freeze and incinerate enemies, use telekinesis to move objects and enrage foes making them fight each other. Learn strategies on how to create weapons upgrades keeping you one step ahead. Also includes an exclusive foldout featuring art from the game!Completely updated for the PS3.
Author: Doug Walsh,BradyGames (Firm)
die Kunst der Verschlüsselung von der Antike bis in die Zeiten des Internet
Author: Simon Singh
This book consists of articles from Wikia or other free sources online. Pages: 96. Chapters: Minerva's Den Radio Messages, Minerva's Den Audio Diaries, Minerva's Den Audio Files, Minerva's Den Characters, Minerva's Den Enemies, Minerva's Den Images, Minerva's Den Locations, Attracting the Looters, A Possible Solution, BioShock 2 Audio Diaries, How to Get Ahead, In Capable Hands, Milk Money, New Bot Models, Nothing But Ashes, Partnership With Porter, Partnership With Porter, Porter's Legacy, Prying Eyes, Reversing ADAM Sickness, Robotic Little Sisters, Second-Class Work, Signal Beacon, Somebody Else's War, Spitfire, Subversives In the Archives, The Man And the Machine, The Predictive Equation, The Thinker's Potential, The Thinker, The Turing Test, The Wager, Thinker Input 1, Thinker Meet Pearl, Unacceptable, Wheels Within Wheels, Andrew Ryan, Audrey Hesselgren, Brent Hudson, Brigid Tenenbaum, Charles Milton Porter, Christopher di Remo, Ernestine Franklin, Evelyn Klein, Felix Birnbaum, Jack McClendon, Johan Mordhagen, Pearl Porter, Reed Wahl, Subject Sigma, The Thinker, BioShock 2 Ammunition, BioShock 2 Gene Tonics, BioShock 2 Loading Screen Quotes, BioShock 2 Locations, BioShock 2 Plasmids, BioShock 2 Weapons, BioShock 2 Xbox 360 and PC Achievements, Drill Dash, Gravity Well, Ion Cell, Ion Laser, Minerva's Den, Nevr-Wet Waterproofing, Rapture, Rapture Businesses, Rapture Storyline, Rapture Timeline, Robotic Little Sisters, Sea Slug, Spitfire, Vacuum Bot, Walkthroughs, Big Daddy, Brute, Brute Splicer, Buttons, Crawler, Heady, Houdini Splicer, Lancer, Little Sister, Reed Wahl, Security Bot, Splicers, Toasty, Minerva's Den, Operations, The Thinker. Excerpt: Location: Minerva's Den, Corporate Offices, on the desk just inside the magnetic lock room. Audio Diaries are the main narrative device of the BioShock series. They were recorded by the citizens of Rapture, either as notes for themselves or as messages for other residents. When the player picks up an Audio Diary h
Minerva's Den Radio Messages, Minerva's Den Audio Diaries, Minerva...
Author: Source Wikia
The moment Vladimir Horescu saw the letter, he felt an ominous chill. Then, he opened it--and found a note from his unknown father, a note signed by Dracula! A haunting and terrifying Dracula tale mixed with an exquisitely erotic love story.
Author: John Shirley
Publisher: Simon and Schuster